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Poison bullet work,same with fire and electric ones,but acid never trigger
Tried All status bullet,they all trigger even with other ammos used,but Acid one alone or with ammos never trigger for me,even as a solo mod
Grabbed it again in my most recent run with the intent of using them as dual wielders... and had a lot of fun! Dual wielding is pretty powerful in general, and the actives ended up adding a ton of flexibility for dealing with different enemies in different situations. The whole thing just felt great, and stayed relevant throughout. Definitely recommended!
Thanks for making this.
you can use whatever ammo you want with all the skills. you'll need Mr. Nice's Weapon Fixes if you want the ammo effects to apply to secondary targets in the aoe from the GTS passive tho.
Despite using overlapping ability templates, it does not quite provide the same abilities. Neither class will function as intended, unfortunately.
seems like the issue was with the extra charges effect specifically. should be all better now.
So they show up in the armoury, but not on missions? what weapons in your soldier equipped with/ anything that might be adjusting requirements for them?
well, it's not compatible with the pack that this is intended to use. you could regard it as a use-at-your-own-risk warning. there's others that prolly should have it to, but patching half my workshop is... lazy mode activates.
@LightenedDark
fancy ability tables for this is on my to do list. didn't really start doing them until nightblade, so haven't gotten around to doing the ones for this yet.
I, uh, forgot that pistols don't normaly have that attached to them. whoops.
yes. Because thier secondary is a pistol you'll wind up dual wielding, resulting in more damage but less accurate at longer ranges.
None at all. something reminds you of it?
science so far seems to suggest it's a visualization issue that triggers when mr. nice's multitarget ammo fix is applied to them. I'm not entirely sure atm if I've just set them up wrong, or if the issue is in is his code. off to do more science o/
would it be accurate to guess you aren't using the LW2 perk pack? I suspect it does something to unlock brig, but haven't dug into it.
It just kind of worked for me, but I haven't purged configs recently.
Also a bit off topic but is there a way to get the new promo screen to show Brigadier? It's only showing up to Colonel for me for all classes, but they still level up to Brig I just can't give them any skills.
probablly didn't catch it because most of my tests involved soldiers who already had blasting bullets.
Same thing with Acid and Blaze bullets, they do no damage but apply the debuff. Is that how its supposed to be or need a fix? I'm only Corporal with the class on a new playthrough so dunno about the other skills yet.
tricky part with RPGO is shuffling around the perks and deciding what gets benched (because this is 23 perks)
All though the original used pistols for this and I hope I can do that(Or future hope that this can be linked to RPO).
I'll let you know how it works out. thanks.