Europa Universalis IV

Europa Universalis IV

32 ratings
Average Development Modifier
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
5.192 KB
23 Apr, 2019 @ 1:45pm
23 Apr, 2019 @ 11:13pm
2 Change Notes ( view )

Subscribe to download
Average Development Modifier

Description
Do you feel frustrated by the disadvantages that come with playing a smaller, consolidated nation?
The Average Development Modifier can help give your smaller nation a way to compete. It scales off the average development of every province, not the total number of provinces, so although smaller nations will have less provinces to develop to reach the higher tiers of this modifier, large nations can reach them as well.

NOT IRONMAN COMPATIBLE (obviously)
Should be compatible with most mods, only adds an event and a modifier.


HOW DOES IT WORK:

Every year, the total development of every country is divided by the number of cities (provinces) it controls.
(This can be recalculated manually, though AI will never do this.)
This number is then floored to the nearest integer and becomes the Average Development.
The modifier scales directly with the country's average development, up to a cap of 50.

For Example: An average development of 8 will raise the Institution Spread by 8%.



AFFECTED MODIFIERS:

Production Efficiency
National Tax Modifier
Goods Produced Modifier
Domestic Trade Power
Advisor Costs
Institution Spread
Global Settler Increase
Mercenary Cost
Mercenary Maintenance
Land Force Limit
Naval Force Limit
Development Cost
Stability Cost Modifier

The intention behind these modifiers is to allow smaller nations to get the same benefits that exist for expansive empires. The main focus is therefore to allow them grow their economy.

Advisor Costs and Institution Spread are meant to represent the impacts of more available education.

Global Settler Increase is meant to represent the desire for a country's people to escape the overpopulation of urbanized areas. Which is lessened when a new colony is founded, and the new province's development is counted in the average development.

Larger nations do not inherently gain more morale, discipline etc. which is why the only military ideas relate to having access to larger force limits. Mercenary modifiers were added to counter the large manpower pools that large empires typically have.

The only negative modifier included is Stability Cost which is meant to represent the bureaucratic load of a more developed nation.

SPECIAL THANKS TO LUNAR'S URBANIZATION MOD FOR HELPING ME COME UP WITH THIS IDEA







20 Comments
Shotty Man 16 Nov, 2024 @ 12:55pm 
Made a version of this for personal use that does a similar thing, but only counts development from provinces in states. It better fit the playstyle of countries like the Netherlands, with well-developed mainlands while also being able to have vast empires. Unfortunately it didn't work properly when I uploaded it to steam.
Vril 12 May, 2022 @ 9:24am 
Works fine on 1.33
003skar98 22 Jan, 2022 @ 6:58pm 
update pls
krewokeys 3 Mar, 2021 @ 3:40pm 
Really would love an update, this looks like a good mod.
Emanon 7 Sep, 2020 @ 2:45am 
A lovely update soon?
Gen. V. Townes 11 Jun, 2020 @ 2:27pm 
would be great to see an update
kazakhstan chases me 1 Dec, 2019 @ 7:33am 
Please update the mod!
Mec vraiment cool 1 May, 2019 @ 6:39am 
Does it only take into account the states provinces, or the territories provinces are used as well?
Lunar Magister 30 Apr, 2019 @ 2:42pm 
Nice