Sid Meier's Civilization VI

Sid Meier's Civilization VI

43 ratings
More Roads - Military
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
3.618 KB
29 Apr, 2019 @ 9:35am
1 May, 2019 @ 12:33am
2 Change Notes ( view )

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More Roads - Military

In 1 collection by Luke ✞ Jesus Saves ✞
More Roads
4 items
Description
Roads are created when land military units move. This includes Railroad once you have the technology (Steam Power) researched.

Last update allows Persian to get one road level advantage as it should have.
17 Comments
blue M 29 Apr, 2021 @ 1:07pm 
Great mod and I appreciate your work, but could you consider adding an option to disable just the railroads?
LOBO 25 Aug, 2020 @ 9:02am 
ok tested it and it creates network of roads like in Civ1 ;)
not hat I'm looking for.
LOBO 25 Aug, 2020 @ 8:52am 
What I mean I don't want roads literally on every tile but on the tiles I want
LOBO 25 Aug, 2020 @ 8:50am 
Yeah but I mean that it does automatically? If I will send unit on explore it will build road everywhere? Or is it just builds roads in my territory but again on every tile my unit moves?
Luke ✞ Jesus Saves ✞  [author] 23 Aug, 2020 @ 3:38pm 
Depends on your tech/civic. Whenever a unit moves into a tile, it creates the road that your tech/civic supports (i.e Classical Road if you are in Classical Era, Railroad if you have Steam Power).
LOBO 23 Aug, 2020 @ 1:33pm 
Wait... Does it automatically builds read every time military unit moves? Or there are some charges etc (like Chasqui) ?
Trayvonis 8 Dec, 2019 @ 9:58am 
@ActJustly.LoveMercy.WalkHumbly Very very cool of you to do that, thank you. :)
Luke ✞ Jesus Saves ✞  [author] 8 Dec, 2019 @ 6:03am 
Or you can just use the mod I have just uploaded: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1931881346 (More Roads - Recon)
Luke ✞ Jesus Saves ✞  [author] 8 Dec, 2019 @ 5:41am 
@Trayvonis please open the mod folder (steamapps\workshop\content\289070\1727165792), open `MoreRoadsMilitary.lua` file with Notepad, at this line (line 9):

if (unitType.FormationClass == "FORMATION_CLASS_LAND_COMBAT") then

change it to

if (unitType.PromotionClass == "PROMOTION_CLASS_RECON") then
Trayvonis 7 Dec, 2019 @ 12:24pm 
First and foremost LOVE this mod, thank you for the hard work. Any chance you can clue me in on how to tweak this so it only applies to Scout/Recon units?