Sid Meier's Civilization VI

Sid Meier's Civilization VI

More Roads - Military
17 Comments
blue M 29 Apr, 2021 @ 1:07pm 
Great mod and I appreciate your work, but could you consider adding an option to disable just the railroads?
LOBO 25 Aug, 2020 @ 9:02am 
ok tested it and it creates network of roads like in Civ1 ;)
not hat I'm looking for.
LOBO 25 Aug, 2020 @ 8:52am 
What I mean I don't want roads literally on every tile but on the tiles I want
LOBO 25 Aug, 2020 @ 8:50am 
Yeah but I mean that it does automatically? If I will send unit on explore it will build road everywhere? Or is it just builds roads in my territory but again on every tile my unit moves?
Luke ✞ Jesus Saves ✞  [author] 23 Aug, 2020 @ 3:38pm 
Depends on your tech/civic. Whenever a unit moves into a tile, it creates the road that your tech/civic supports (i.e Classical Road if you are in Classical Era, Railroad if you have Steam Power).
LOBO 23 Aug, 2020 @ 1:33pm 
Wait... Does it automatically builds read every time military unit moves? Or there are some charges etc (like Chasqui) ?
Trayvonis 8 Dec, 2019 @ 9:58am 
@ActJustly.LoveMercy.WalkHumbly Very very cool of you to do that, thank you. :)
Luke ✞ Jesus Saves ✞  [author] 8 Dec, 2019 @ 6:03am 
Or you can just use the mod I have just uploaded: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1931881346 (More Roads - Recon)
Luke ✞ Jesus Saves ✞  [author] 8 Dec, 2019 @ 5:41am 
@Trayvonis please open the mod folder (steamapps\workshop\content\289070\1727165792), open `MoreRoadsMilitary.lua` file with Notepad, at this line (line 9):

if (unitType.FormationClass == "FORMATION_CLASS_LAND_COMBAT") then

change it to

if (unitType.PromotionClass == "PROMOTION_CLASS_RECON") then
Trayvonis 7 Dec, 2019 @ 12:24pm 
First and foremost LOVE this mod, thank you for the hard work. Any chance you can clue me in on how to tweak this so it only applies to Scout/Recon units?
Riksa 18 Nov, 2019 @ 4:29am 
That could be the case too. My list is still WIP and has like 140 mods atm. I'll update if i find more about this issue.
Luke ✞ Jesus Saves ✞  [author] 17 Nov, 2019 @ 3:03pm 
Must be another mod or conflict with other mod. I have been using this and 40+ mods in my game and never had this problem before.
Riksa 17 Nov, 2019 @ 9:00am 
Crashes the game when attempting to cross the river. It tries to make a bridge but it isn't there. Took a screenshot too https://i.imgur.com/h7Hv9AG.jpg
rasputin_oz 3 Aug, 2019 @ 8:29pm 
ok cool will try this one later. uaing a mod for builders build roads and 999 charges for the bulders. i prefer the older style civs where workers didnt disappear after only 3 uses.
Luke ✞ Jesus Saves ✞  [author] 3 Aug, 2019 @ 5:19am 
@rasputin_oz Yes, I play with both (and most of my other mods) enabled.
rasputin_oz 2 Aug, 2019 @ 10:34pm 
does it work with your caravans builds road mod
sdgabai 28 Jun, 2019 @ 3:20pm 
My husband and I use about 10 of your mods in our current game. [we have been using some of them for a while] They mesh nicely with the other 50-90 mods that we've used. Your modding contributions add much to the community. Thank you!