Total War: ATTILA

Total War: ATTILA

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Ranks and Bonds now works with MAGA!! Combination mod
   
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Tags: mod, Campaign
File Size
Posted
8.577 MB
17 May, 2019 @ 7:48pm
1 Change Note ( view )

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Ranks and Bonds now works with MAGA!! Combination mod

In 1 collection by Sheph
Little Shepherd Innovations
36 items
Description
Essential mods combined into one
This is the mod I use for scripting: MAGA and "Ranks and Bonds"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=503763976&searchtext=ranks+and+bonds
The mods are combined because MAGA won't load with Ranks and Bonds as it is currently loaded.

Ranks and Bonds
There are 3 categories of bonds, positive, neutral, and negative. If a character has the trait Close, a player knows that he will have 36 turns of the benefits. Apart from the loyalty, the benefits are the same in every category.

Bonds with the faction leader (pos → neg):
-Close +3 loyalty, -5% upkeep costs, +5% tax
-Friendly +2 loyalty, -5% upkeep costs, +5% tax
-Supportive +1loyalty, -5% upkeep costs, +5% tax
-Neutral +2% tax
-Irritated -1 loyalty
-Hostile -2 loyalty
-Rival -3 loyalty


MAGA works!!!!
It calls MAGA and Ranks and Bonds still works!
Attila.exe only looks to one scripting.lua file.
A mod scripting.lua overwrites main's scripting.lua.
If another file has it, this should overwrite it.
For example, this will overwrite Skdivar's scripting.lua in his mods.
However, the other features of his mods will still be active.


Ranks and Bonds!!
I toned down some of the strategic benefits of being a high level general/official by about 15%.
It can be overpowering in a large empire and contribute to the Roman or Sassanid steam roll.
The AI hardly benefits because they can't keep their generals alive.

Offices Rock!
Finally, I made appointed offices more relevant by giving them more significant effects on the empire.
You need to fill the appointed roster quickly!
It boosts factions with surviving generals (human) so it is a bit of a player boost.

Get the pack: 00ranksbondsmagabylstowk.pack

I can add other mods into this composite if it makes sense.

Thank you:
Hardballer!!
Skidvar
Prometheus
The One Who Knocks for showing me how to put this together.


Popular Discussions View All (1)
0
17 May, 2019 @ 7:58pm
Scripts for this mod
Sheph
24 Comments
bluemoon 25 Dec, 2021 @ 11:18pm 
@ littleShepherd
I noticed that you mention below that you were working on a updated version of this but that was back in May 2020 so I'm assuming that real life got in the way. Wonder if you're still thinking of combining Skidvar's https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1166048228 with this and any other scripting.lua mod. Thanks.
Sheph  [author] 16 May, 2020 @ 7:50am 
I work closely with Athanasios. He is working on scripting, but so far that ultimate fixes mod only has a startpos for garrisons and cloth. No scrips to worry about.
Sheph  [author] 16 May, 2020 @ 7:49am 
I think the release will be delayed until next Friday unless it's something really important. That community patch mod is highly incompatible with Ranks and Bonds from what I can see. They have two conflicting export trigger scripts. I think it would be better to combine the community script add on to some other traits and ancillaries mods that use fewer scripts like prometheus' or others.
mini_lancer 16 May, 2020 @ 7:38am 
I didn't see him at all (450 in the game right now, and I'm Huns' ally from the beginning of the game so I get all the vision), and new stacks are still being spawned whenever something dies, so something majorly problematic must have happened. Turning of the 2018 mod and reverting to an earlier version seems to make things work again, but as you said, the scripts are way to complicated for me to understand! Happy to playtest again once you're done.
Sheph  [author] 16 May, 2020 @ 7:35am 
I noticed no cutscenes were working. Attila should still have no problem spawning. The scripts are labrynthine in there. It's quite a work.
mini_lancer 16 May, 2020 @ 7:31am 
aside from Skidvar's 2018 mod, I use Athanasios' mod as well, maybe I will try again to see if things work, but I didn't get the cutscenes with the mod on as Alani (and Attila didn't spawn or die either). Might be an issue on my end - will verify cache and see!
mini_lancer 16 May, 2020 @ 7:17am 
Sheph  [author] 16 May, 2020 @ 6:22am 
I studied the 2018 mod and I don't see any changes to the Attila scripts. I don't think it afffects Attila's spawn. I tried to combine some other scripts into a big script mod, but one won't appear. I think I'll be able to release it next week. Any other script mods you like that work with Skidvar's mod?
mini_lancer 15 May, 2020 @ 3:18pm 
It does, as it has it's own ancillaries system!

The 2018 version does have some issues I believe, as Attila didn't spawn in my Alani campaign, so might be worth some bug fixing (weirdly enough, reverting to just Ranks and Bonds + Legendary Heirlooms do not cause the same issue, but I'm not sure if it's just me).
Sheph  [author] 15 May, 2020 @ 3:10pm 
Does the latest Ranks, Bonds mod prevent access to Legendary Heirlooms or Prometheus Legendary Ancillaries? The 2018 version certainly does include the slavic and desert dlc's.