Portal 2

Portal 2

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Whole Shebang
   
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Whole Shebang

In 1 collection by Libbybapa
Libbybapa's Cognitive Coitions
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Description
Cube tossing is NOT part of the intended solution. Just don't.

Very hard difficulty 8/10 for experienced players. Not for novices. It requires some relatively easy timing and some fairly tame movement skills. Mostly it just requires logic and a touch of creative thinking. No ninja skills, no bunny hopping, no cube tossing, no glitches, no reportal. No grating glitch!

This is one of two tests that share almost the same layout with a few changes that make the solution paths quite different. Click this text to go to the workshop page of the other one - Exiguous Shebang. When playing each of the maps be sure to pay close attention to the differences, some of which are both subtle and very important. Solving one of the tests may or may not be helpful to solving the other.

Notes:
-The black cube and red cube do not auto-respawn. The white cube does auto-respawn.
-The orientation of the red cube as it spawns is important.
-Climbing 1 cube allows you to get onto a surface 1/2 high.
-Climbing 2 cubes allows you to get onto a surface 3/4 high.
-Yellow fields block portal shots and fizzle cubes, but allow the player to pass and do not fizzle existing portals.
-Take a good look around while you are in the entry level as you won't be back there for a while.
-When the fizzler between rooms is OFF there is a clear shot to the funnel surface in the laser room. Being in the orange funnel (take the cube off the button) makes that shot very easy.
-The piston platform under the red cube dropper is set to automatically move. It will sometimes kill you if you try to go through a portal placed on it, including flinging out of one. Even if it doesn't kill you, going onto that platform is not part of the intended solution and will not be helpful to solving the map.
-The pedestal button on the floor by the black cube dropper (life preserver signage) is a reset button solely for anti-trapping. It is not part of the intended solution. If you press it, it will respawn any cubes that have previously been spawned. That will alleviate the trap situation but will likely undo some progress.
-There is a green field at the conductive plate that will turn on for 1 second when the conductive plate is activated in order to prevent cubes from inadvertently falling off the 1/2 panel.
-If you ride the orange funnel to the area underneath the 3rd cube dropper, there is a trigger that will reverse the funnel in order to prevent you from getting trapped. The reversing funnel will allow you to drop to the floor below. It is solely for anti-trapping and is not helpful for accomplishing the intended solution.
-Due to the funnel/reflective cube glitch, sometimes a reflective cube will lose collisions. I believe that it happens when you toss a cube into a blue funnel. The easy solution if that happens is to toss the cube back into the funnel and the collisions should return. Respawning also fixes it.
-Occasionally I have seen a glitch where the track platform mysteriously becomes non-portalable. Usually it will be fixed if you activate and deactivate it again.
-F6/F7 are a really good idea. Even making permanent saves could be really helpful. There are some times where making the wrong move could require redoing a lot of steps.

Huge thanks to Nobody No-One, Requiemsoul and Leomievs for playtesting and offering excellent advice. You were all essential to the process of creating these maps.

Enjoy!
63 Comments
Libbybapa  [author] 12 Mar, 2024 @ 5:59pm 
Sashqo, I'm glad you enjoyed it. I removed your first comment as it contained a bit of a spoiler. I appreciate the comments, though. Great job solving it!
sashqo 11 Mar, 2024 @ 11:18am 
excellent map!
Libbybapa  [author] 24 Sep, 2023 @ 10:46am 
Thanks Eric Northman!
Eric Northman 24 Sep, 2023 @ 3:28am 
perfect
Libbybapa  [author] 2 Jul, 2023 @ 8:20am 
It's coming to get you!
masaltzero 1 Jul, 2023 @ 6:56pm 
im scared
Libbybapa  [author] 7 Oct, 2022 @ 3:03pm 
Thanks Aneonen!
Aneonen 7 Oct, 2022 @ 2:33pm 
Very nice puzzle! Certainly took me some time. Quite impressive how much extra work is required to complete analogous tasks from Exiguous, such as acquiring the third cube, which was a stand-out for me. I think that it's aged slightly in a few points, as the language of your modern work is somewhat different, but that didn't stop me from having a very good time.
Libbybapa  [author] 24 Sep, 2022 @ 8:34am 
Thanks Dolphiner! I'm glad you liked it. I believe that the fling you mention has the most challenging execution of any move of any map in my workshop. I try to avoid anything with any execution challenge, but that said, I'm a slow/inaccurate shot (I use a trackball mouse) and I can do that move 19/20 times. I can understand the nitpick (I waffled on it myself), but I think the move is worth keeping in there. Getting all three cubes to the funnel source with the panel in the right position is crazy logic and took me several days of thinking to sort out when I was making the map. :-P I can totally understand peeking on that. The part where you finally get the cube above and you you're all done, right?... but the track platform is oscillating... is very funny to me. :) Again, I'm glad you liked the map and thanks for the fav!
Dolphiner 24 Sep, 2022 @ 4:23am 
(1/2)
That was brilliant. It took me a week of on/off solving, and cumulatively around 5-6 hours + one tiny peek at the solution vid near the middle of the solve, but holy shit that was very worth it.
Everything about the chamber was very well thought out. The convoluted opening sequence to get even to the laser room, the elusive cube stack to get the third cube , having to play around with the track platform to get all three cubes to the funnel (sadly I did cheat at that part, I didn't even come close to thinking of that ), and just when I thought I was done when I got the white cube at the top, I then had the flickering funnel to deal with.