Kenshi
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Vanilla Remastered - Settlements
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34.998 MB
7 Jun, 2019 @ 7:30pm
4 Feb, 2020 @ 10:05am
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Vanilla Remastered - Settlements

Description
This mod aims to rebalance EVERY CITY AND OUTPOST in Kenshi. From the general layout to the city components, each and every living settlement will be fixed to ensure gameplay realism.

Do you hate uneven walls and buildings? Have you ever wondered why the biggest settlements in Kenshi had up to four bars and tons of different shopping centres, but almost no residential buildings? Did you already ask yourself how the city of Mongrel, stuck in the middle of the Fog Islands, was able to survive without any source of food? If so, K.A.M. is the mod for you!

GENERAL CHANGES

-Defensives walls have been given a better angle, meaning they are now perpendicular to the land on which they stand.
-Many residential buildings were added in every city, making them look more like lively settlements.
-Stores have been rebalanced and relocated according to each faction. For example, if a settlement acts like a trading outpost, civilian shopping buildings were added, while military shops were relocated in another city of the same faction.

WHAT'S NEW?

-Reworked Black Scratch, Black Desert City, Heng, and Trader's Edge. For the next update, expect more props in the last two settlements mentioned before.
-Major rework on the Holy Nation Outlaws mechanics. Now, HNO guards should not leave the premises of The Hub after fighting off bandits.
-Fixed a bug where HNO and Trade Ninjaswere fighting each other. The all-out war has finally ended.
-Minor bug fixes

THE HOLY NATION

Stack
Bad Teeth
Blister Hill
Okran's Fist
Holy Military Bases
Holy Farms

SHEK KINGDOM

Squin
Admag
The Great Fortress
New Kralia

UNITED CITIES

Clownsteady
Drifter's Last
Heng
Brink
Black Scratch
Slave Markets
Slave Farm South

TECH HUNTERS

World's End
Mourn
Flats Lagoon
Many waystations (more to come in the future)

INDEPENDENTS

The Hub
Mongrel
Shark
Spring
Black Desert City
Trader's Edge
Manhunter Base

CANNIBALS (WORK IN PROGRESS, EXPECT CHANGES)

Cannibal Capital: renamed ''Deadcat Capital'', Kenshi's northernmost outpost can be reclaimed IN THE NAME OF DEADCAT after killing the Grand Wizard. With the help of the Cannibal Hunters, Deadcat will repair the ruined buildings to rebuild their once lovely home. (For the future updates, it will also be possible to reclaim every cannibal town IN THE NAME OF DEADCAT).

WHAT'S NEXT?

Reworking the Northern United Cities.

Reworking Deadcat Capital, as some aspects of the override town remain unbalanced. Deadcat Capital 2.0 will have defensive walls and more market stalls to give the player a feeling of living in a civilized and thriving settlement stuck in the middle of a war-torn/barbaric territory.

Reworking Deadcat's fishing village. After all, Deadcat Capital needs a viable source of food to survive.

Minor adjustements and bug fixing, thanks to your feedback!

COMPATIBILITY

Do not use with any mods that modify the settlements' layout, such as Expanded Cities mods, as it will duplicate every affected building. Every other mods should work fine. Also, if a certain building has been bought before adding KAM to the mod list, it will duplicate both the old and the new building. If a bug occurs, be sure to run KAM alone before sending any feedback.

DONATIONS
A lot of people don't realise how modding can be time-consuming. I put more than 200 hours in DoK and before that, 200 more in Kenshi Architecture Mod. I love modding and I intend to continue improving my mods, but right now, I can't make modding a priority because it doesn't help me pay the things I need to live. If a few of you would be kind enough to encourage my work, this could clearly help me put more time and effort into my mods. I don't enjoy asking for money, but I am dropping my Patreon for those who are interested in financially supporting me:

https://www.paypal.com/donate?business=W78FY9R7HN5P8&no_recurring=0&currency_code=CAD
Popular Discussions View All (3)
93
13 Jul @ 4:10am
PINNED: Bugs report
Captain Rockhopper
10
2 Apr, 2024 @ 5:10am
Русский перевод
S✧A✧K✧E✧P✧M✧A✧N
0
29 Dec, 2022 @ 8:43am
im a 32nd degree freemason
Charlotte Magne
390 Comments
Gguy 18 Jun @ 5:50pm 
@ Jegon Chéserex Town overrides are just a set of conditions that alter existing buildings and residents. If the creator added copies of the original town edits and listed them as overrides, they should work fine.

You only need to do the actual mapping once, and the rest is set up with conditions, like how many of those buildings on the map are actually settled, what types they convert to and who lives in them.
GOOMBA!!!! 11 Jun @ 11:51pm 
НЕ СТАВЬТЕ ЭТОТ МОД !!!!
увидел его в качестве рекомендации в мод сборках, и там выглядит неплохо, по факту это дерьмо заклипело постройки (дома в домах с нарушенной геометрией от чего они попросту не функуиональны, в том числе и торговцы и НПЦ оказались замуровнными) , заруинило все города, отключение не помогло, сейф остался с заклипенными постройками даже с отключенным модом, спасло то что был автосейф ранее, вот его запустил без мода и все стало как было!
Brante 10 Jun @ 11:35pm 
НЕ СТАВЬТЕ ЭТОТ МОД.

Собрал дефолтную сборку модов расширяющих контент и из всего нормально не работает эта ебаная хуета, ни с чем не сочетается и выдает кучу багов + частые вылеты именно в зданиях, по любасу из за этой поеботы, а убрать нельзя.

Если вы ничего больше на улучшение городов и архитектуры не ставите - можете на свой страх и риск поставить, но никаких существенных плюсов, кроме адекватных стен и немного более логичного дизайна городов оно не приносит.
VICE 31 May @ 11:47pm 
Если вы не планируете совмещать этот мод с другими которые глобально перестраивают города,то он стоит вашего внимания.
В противном случае от такого опыта стоит воздержаться,появится куча зданий внутри других зданий и все баги вытекающие из этого.
Если вы всетаки установили,у вас все криво косо и нет бэкапа сэйва.то сделайте перенос сохранения УБРАВ галочку с "перенос зданий"
Kawhi Augustin 11 May @ 6:05pm 
Ужасный мод. Он не просто ломает игру, вводя текстуры, перекрывающие некоторые ключевые здания, но он так же ломает сейвы т.к мир, созданный с этим модом не фиксится выключением мода. Славяне, не вздумайте устанавливать это. Остальные - на свой страх и риск
2004 4 May @ 2:22pm 
Buildings are buggy spawning in each other,not recommended!/Постройки багованные и спавнятся друг в друге,не советую!
Sax3r28 9 Apr @ 11:58am 
Found an incomplete HN military base, it only has walls, 3 lamps and the gate.
Just saw there's another comment about this, I suppose they're just like that. Too bad ,good effort but if it breaks locations like this I'll have to revert to actual vanilla.
ВОГНИК 21 Mar @ 12:25pm 
Is it compatible with reactive worlds?
Lumberspace 20 Mar @ 8:52am 
what is K.A.M? it says " If so, K.A.M. is the mod for you!" but the Mod is titled "Vanilla Remastered - Settlements"
Jegon Chéserex 10 Oct, 2024 @ 5:57am 
doesn't it break town overrides?