Kenshi
Vanilla Remastered - Settlements
390 Comments
Gguy 18 Jun @ 5:50pm 
@ Jegon Chéserex Town overrides are just a set of conditions that alter existing buildings and residents. If the creator added copies of the original town edits and listed them as overrides, they should work fine.

You only need to do the actual mapping once, and the rest is set up with conditions, like how many of those buildings on the map are actually settled, what types they convert to and who lives in them.
GOOMBA!!!! 11 Jun @ 11:51pm 
НЕ СТАВЬТЕ ЭТОТ МОД !!!!
увидел его в качестве рекомендации в мод сборках, и там выглядит неплохо, по факту это дерьмо заклипело постройки (дома в домах с нарушенной геометрией от чего они попросту не функуиональны, в том числе и торговцы и НПЦ оказались замуровнными) , заруинило все города, отключение не помогло, сейф остался с заклипенными постройками даже с отключенным модом, спасло то что был автосейф ранее, вот его запустил без мода и все стало как было!
Brante 10 Jun @ 11:35pm 
НЕ СТАВЬТЕ ЭТОТ МОД.

Собрал дефолтную сборку модов расширяющих контент и из всего нормально не работает эта ебаная хуета, ни с чем не сочетается и выдает кучу багов + частые вылеты именно в зданиях, по любасу из за этой поеботы, а убрать нельзя.

Если вы ничего больше на улучшение городов и архитектуры не ставите - можете на свой страх и риск поставить, но никаких существенных плюсов, кроме адекватных стен и немного более логичного дизайна городов оно не приносит.
VICE 31 May @ 11:47pm 
Если вы не планируете совмещать этот мод с другими которые глобально перестраивают города,то он стоит вашего внимания.
В противном случае от такого опыта стоит воздержаться,появится куча зданий внутри других зданий и все баги вытекающие из этого.
Если вы всетаки установили,у вас все криво косо и нет бэкапа сэйва.то сделайте перенос сохранения УБРАВ галочку с "перенос зданий"
Kawhi Augustin 11 May @ 6:05pm 
Ужасный мод. Он не просто ломает игру, вводя текстуры, перекрывающие некоторые ключевые здания, но он так же ломает сейвы т.к мир, созданный с этим модом не фиксится выключением мода. Славяне, не вздумайте устанавливать это. Остальные - на свой страх и риск
2 4 May @ 2:22pm 
Buildings are buggy spawning in each other,not recommended!/Постройки багованные и спавнятся друг в друге,не советую!
Sax3r28 9 Apr @ 11:58am 
Found an incomplete HN military base, it only has walls, 3 lamps and the gate.
Just saw there's another comment about this, I suppose they're just like that. Too bad ,good effort but if it breaks locations like this I'll have to revert to actual vanilla.
ВОГНИК 21 Mar @ 12:25pm 
Is it compatible with reactive worlds?
Lumberspace 20 Mar @ 8:52am 
what is K.A.M? it says " If so, K.A.M. is the mod for you!" but the Mod is titled "Vanilla Remastered - Settlements"
Jegon Chéserex 10 Oct, 2024 @ 5:57am 
doesn't it break town overrides?
HT-0311 2 Oct, 2024 @ 12:23pm 
Re-Download didn't fix it. Buildings still missing. What could I do to fix it?
HT-0311 2 Oct, 2024 @ 12:18pm 
Have a weird.. Glitch. Some of the HN Cities and an entire HN Military Base have no Buildings. In the case of the Mil Base the Walls exists buit they have gaps where a Building is supposed to be.

I will see if a re-download will fix it. If not.. I dunno.
Marcus 22 Sep, 2024 @ 11:06am 
heng is buged cant acces the trader guild
Сomrade Vilenor 17 Sep, 2024 @ 9:40am 
In Mongrel, houses are stacked on top of each other, blocking the entrances to the merchants. How to fix it?
Tenchi 11 Sep, 2024 @ 4:45pm 
I have bunch of traders disappear.
zasranec 8 Sep, 2024 @ 5:18am 
мод хуйня здания лезут друг на друга все сделано криво:steamthumbsdown::steamthumbsdown:
A. Marques 12 Aug, 2024 @ 1:02am 
This mod is incredible, but unfortunately it was abandoned.
slesovoy 10 Aug, 2024 @ 3:19am 
The developer does not have to update his mods regularly. A person has his own life, in which there has been no place for kenshi for many years. As players, we have to identify broken mods ourselves and mark them as such in the comments
nIKNAKNUIE 1 Jun, 2024 @ 12:53pm 
Rockhopper! Its been four years my brother! Where are you?
Meadowlark 7 May, 2024 @ 6:11am 
Кривой дегенерат на разрабе зачем-то своими клешнями что-то сделал в Ловушке Нарко и теперь в Техно лабу невозможно попасть. Узнал об этом спустя 60 часов игры. Не устанавливайте этот недо мод, тем более сам разраб мода забил на него
Meadowlark 7 May, 2024 @ 2:30am 
This moron that created this mod reworked Narko's trap and made it impossible to get inside Techno lab there. And i found it after spending more than 60 hours playing. Don't install this crap, be careful
Veris 13 Apr, 2024 @ 12:21pm 
с Living World и Reactive World у меня неконфликтовал
Veris 13 Apr, 2024 @ 12:20pm 
мод конфликтует с UWE, Viera, adventurers guild и со многими модами на расу
Veris 13 Apr, 2024 @ 12:17pm 
долго пользовался этим модом он прекрасен. К сожалению он конфликтует с очень большим количеством других модов
Pooh 13 Mar, 2024 @ 2:45am 
Abandoned, but awesome.
Koragoth 27 Dec, 2023 @ 11:08am 
Only downside I've found so far is the lack of shops? I have a different mod to increase their wares. Helping this downside. I rolled vanilla for a long time and remembered more shops? However the towns look better. Definitely more organized.
Strain 29 Nov, 2023 @ 2:44am 
yo why is the southern part of bad teeth empty
Amelio 27 Nov, 2023 @ 7:58pm 
great mod but needs an update
Sock'n'Bop 26 Oct, 2023 @ 5:00am 
Seems to conflict with UWE, unfortunately
RoboVenturer 25 Apr, 2023 @ 4:55pm 
Howdy, I was curious if this mod conflicted with either Living World and/or Reactive World. Thank you for all your hard work you put in this mod btw.
Dirty Thirteen 20 Mar, 2023 @ 2:30pm 
Does this mod conflict with Reactive World?
[ETM] Luminara 5 Mar, 2023 @ 10:54pm 
Do you have a nexus upload of this mod as it currently is? Im concerned that with a future update, it would clash with standalone architecture mods for Bark and Heft
Gasha 16 Feb, 2023 @ 2:41pm 
I try 3 another scenario for this, if your mod disabled and game imported sheks come to vanila settle, and if i try to turn on your mod after what, build owerrite and duplicated couple of house in the HUB, but shak stay on this <Frankenstein> town.
is si sad for me, i like your mod, i cant imagine game without, but i on cross the road,
Gasha 16 Feb, 2023 @ 2:33pm 
Google translate is on: City Hub, when playing with the RW mod installed and your mod, causes the impossibility of redefining the city with sheks, after capturing a Pile:cozyprodman: , all NPCs and merchants simply disappear, which makes it impossible to play in this city further, is there a way to fix this?
as well as a couple of flying windmills in the city:lunar2019grinningpig:
Игорь aд Атsoc 28 Jan, 2023 @ 12:20pm 
Google translator:Hello modder, is there already a specific date for the release of your version of Deadcat? I'm looking forward to it.
it would be nice if the player could join Deadcat and could conquest the deadcat's village again since they belong to cannibals.
DOLBOEB 25 Jan, 2023 @ 5:04am 
Я один жду патч совместимости с Expanded Cities? Понятно, что кучу переделывать, но было бы здорово)
SirReggie 10 Jan, 2023 @ 8:45pm 
Any chance of a patch or workaround for Living World?
nIKNAKNUIE 7 Jan, 2023 @ 4:59am 
Does anyone know how to edit pre existing cities, change them and then save them into a mod? I cant figure it out. I created a mod file in FCS, activated the mod in the in game editor, made my changes and then i saved my mod but when starting a new game the city reset back to its default layout. Have i missed something? i haven't been able to find any data online about editing the already existing cities in game. Any help would be appreciated.
trauma-bonded grief 29 Dec, 2022 @ 8:42am 
im a 32nd degree freemason
Sir_RedDog_of_Smeg™ 22 Dec, 2022 @ 4:31pm 
Is this the mod that adds Serenity above Blister Hills and if so is there a way to rebuild Serenity?
Valkerion™ 13 Dec, 2022 @ 3:34am 
Really loved this mod in my playthrough a few years ago, but tried to play this with UWE and kept finding more and more overlapping buildings until I went to some cities both mods redid the entire thing and realized that wasn't gonna work anymore.
Sad because I like the features of UWE but honestly the city architecture of this mod was way better across the board. I don't have the understanding or the patience to keep trying to unscuff my game with edit menu anymore... If only I could just move buildings around and the furniture interior would move as well...

I will miss those beautiful cities and won't be able to abuse black scratch anymore lol.
DUCATISLO 2 Dec, 2022 @ 1:36pm 
gg
Ran 6 Nov, 2022 @ 12:54pm 
I made a patch to remove the farm fences :

Vanilla Remastered - Settlements - No Fences Patch
Dreadnaughty 6 Nov, 2022 @ 9:53am 
is it compatible with genesis?
29 Oct, 2022 @ 6:12pm 
The holy military base is empty but for a few walls. . I uninstalled all mods but this one and made a new game but its still empty so I don't imagine its a conflict, might want to take a look
nIKNAKNUIE 15 Aug, 2022 @ 10:08am 
Hi Rockhopper,

I hope you have been well. Is it possible to get an ETA on the release date for the next update?

Thank you in advance!
Pamparampampamparam 20 Jul, 2022 @ 8:14pm 
I dunno if this is you or the Old Ironsides mod, but Narko's Trap is FUBAR beyond all comprehension.

First my guys were unable to even pathfind up into the tower. I fixed this with CNTRL-Shift-F11.

Now they are unable to leave the interior. Its like there is an invisible forcefield blocking them.
Drakonaas 24 Jun, 2022 @ 10:58am 
bring back the civil war!
Hobo with a shotgun 28 May, 2022 @ 6:36pm 
Thank you!) Btw i think i found some problem the way Market Stalls work. I suppose it spawns more npcs in the cities. In Mourn, for example, there are a lot of stalls. At night all those stall traders do not go on sleeping bags on streets, rather all of them try to go into bar to rest. But there are not enough beds thus making most of traders stay near busy beds all night before morning routine starts. Mostly noticeable in Hub and Mourn. I guess there are not enough buildings with beds where AI can rest. It stubbornly doesnt want to sleep on the streets xD
Captain Rockhopper  [author] 28 May, 2022 @ 1:27pm 
@Joseph Stallone: I promise to fix this bug after completing the Buildings & Furniture Expansion. ;)