Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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Loot Plus XMAX FTW
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146.954 MB
23 Jun, 2019 @ 5:02pm
6 Feb @ 7:03am
92 Change Notes ( view )

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Loot Plus XMAX FTW

Description
More loot and more monsters. This mod is a combination of Loot Plus, XMAX, and Awesome Artifacts. You can choose between 8 different spawn settings. The mod supports all DLC and has fixes for DLC boss spawns, but the DLCs aren't required to use the mod. I've put in a lot of effort to integrate the mods with each other and design a good experience. All credit goes to the original authors. See the links below for details about each mod.

[Loot Plus]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1742876226

[XMAX]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=755731339

[Awesome Artifacts]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2741915012

[Bug Fixes]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3115050756

[A Few Bug Fixes And Some More] - Outdated fixes have been updated or removed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2632591258

[Quest Items Resized]
https://www.nexusmods.com/titanquestanniversaryedition/mods/58


In addition to the changes from those mods, the mod has several fixes and improvements which you can find in the changelog linked below. Here are a couple of the mod's highlights:

The mod has system changes from AE, such as support for electrum.

All XMAX boss spawns have been fixed, and their level randomizer works better, creating more varied encounters.

The amount of champions and heroes also increases with spawn multiplier in a finely tuned way that feels appropriate for each spawn multiplier.

The exp. penalty on death is reduced by 20%, as deaths can be more unfair on higher spawn multipliers if you come unprepared and are caught off-guard.

The mummy priests in EE, the Soul Empusa AoE in Act 4, and the draugr princes in Ragnarok drain less energy, and the skeleton warlocks in Wusao Mountain no longer cast Spellbreaker.

The damage reflection modifier in Tartarus has been removed from the modifier pool.

All pets now benefit from flat damage bonuses, the Core Dweller has been improved, the nymph's AI is better, and the "Maul" skill for wolf pets now correctly does base melee damage in addition to the listed bonus damage.

Shrines and auras have a larger buff radius, so all of your pets and teammates can fit within the buff radius of shrines and auras.

Herbal Remedy, Rune of Life, Energy Shield and Heat Shield are now aura skills so that you don't need to reapply them constantly.

The "Arc of Attack" bug for Rend Armor and Spreading Influence has been fixed.

The Gouge skill in Hunting now uses the default attack animation instead of the long one it had which slowed down your attacks.

Heart of Frost has been rebalanced so that cold damage is no longer at a disadvantage compared to lightning damage.

The penalties for Vitality and Bleeding resistance have been cut in half. Originally, they would not receive penalties on Epic and Legendary difficulty, but that was changed in Anniversary Edition even though there isn't enough vitality/bleeding resistance gear to make up for it. With this change you'll end up with -50% instead of -100%, which is a fair middle-ground. People won't be forced to use one of three very rare items just for the vitality resistance anymore.

Reduced experience from killing monsters
You gain reduced experience from kills depending on the spawn multiplier you're playing on. You will still outlevel enemies, but not as grossly.
x2: -15% exp. from kills. Total exp. gain: 170%
x3: -30% exp. from kills. Total exp. gain: 210%
x4: -40% exp. from kills. Total exp. gain: 240%
x5: -50% exp. from kills. Total exp. gain: 250%
xMax: -60% exp. from kills. Total exp. gain: 300%
x3x1: -50% exp. from kills. x3 spawns with x1 bosses.

I recommend x3 for a standard playthrough, or xMax+ if you want maps that are overfilled with 10x mobs, and 5x boss battles that kick your butt. Both x1, x3x1 and xMax- only have 1x bosses that spawn as their highest level variants. You don't need all this gear and exp. to beat just 1 boss so I don't recommend those versions, but they're available.

But wait, there's more!
The changes that are listed above are only a couple of the mod's highlights. For a full list of changes such as skill improvements, improvements to pets, difficulty enhancements, bug fixes...
Read the full changelog here: https://pastebin.com/raw/akunp235

This bounce mod can be used with existing characters and can be toggled on and off without problems.

There's a version of this mod without Loot Plus except it keeps the improved item rewards from quests and has two "Hardcore" versions. It is my preferred version because I like the brutal struggle. It can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789158614

This mod is also available on Nexus Mods:
https://www.nexusmods.com/titanquestanniversaryedition/mods/19


Enjoy.
Popular Discussions View All (2)
7
31 Jan, 2020 @ 6:38am
Download for gog users?
blasphammer
4
22 Oct, 2021 @ 5:01pm
Atlantis/Act5 enemy multiplier inconsistent?
Dan_The_Noob
373 Comments
Nappa | Argonil  [author] 9 Aug @ 3:52pm 
No sorry
Han 9 Aug @ 3:27pm 
Could you possibly add the increased Skill/Attribute point mods to this?
DeSade 7 Aug @ 9:33am 
Thank you for response. Actually patcher is the fix ! Installed it and it didn't crash even once !
Cheesey_Chicken 7 Aug @ 2:32am 
Awesome, thanks so much :)
Nappa | Argonil  [author] 6 Aug @ 8:40am 
The boss pool files have 3 variants of each boss, and the game will spawn all 3 if you increase the multiplier to 300 or more. I removed the 2 lowest level variants from the files in my x1/x3x1/xmax- versions so that only the high level one remains. You can download the files separately in my "1x High Level Bosses" mod.
Cheesey_Chicken 6 Aug @ 7:45am 
Hi, I notice you have a mod that multiplies spawn rate for regular monsters but not bosses - I'm trying to make a mod that does this among other things. When I try changing spawnMinModifier/spawnMaxModifier is seems to multiply the bosses, could I ask how you manage to stop multiple bosses spawning?
Nappa | Argonil  [author] 5 Aug @ 2:53pm 
It's a combination of the game engine not being able to handle it and your hardware not being able to make up for the game engine's shortcomings. The game does also crash even without any mods, it's just that dialling the spawns up to 11 also exacerbates the vanilla crashes. Using the 4 GB patcher for 32 bit executables might be able to help, but it can only do so much before excessive compute power is the only thing that helps.

I made the x5 version because it's almost identical to the xMax+ version, it just avoids certain extremes that are very hard for the engine to handle. It should crash less.
DeSade 5 Aug @ 2:42pm 
Hello, first of all thank you for this mod its so much fun.

But recently my game sometimes crash when selecting xmax + version. That version afrter xmax5. Do you know any fix to this issue or it is standard ?
Serchant 5 Aug @ 9:10am 
Awesome, and thanks for the mod and quick response :)
Nappa | Argonil  [author] 3 Aug @ 8:57am 
No mods disable achievements. They did at some point but it changed in an update for unknown reasons.