X4: Foundations

X4: Foundations

361 ratings
X Universe + / as of 7.5
8
5
2
12
2
3
5
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
294.098 MB
24 Jun, 2019 @ 12:05pm
21 Mar @ 11:37pm
34 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
X Universe + / as of 7.5

Description
This mod creates 15 sectors, one is owned by the Xenon (only at reboot).
The others have not yet been taken by other peoples,
others could follow with dear neighbors.

If you would rather have a simple version, take a look.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2975343282

The mod also works with "old" save, Egosoft should create a sector where
one of mine is. This is not a problem because you can move the sectors with content
was already tested without problems.

Almost all sectors cannot be taken possession of by the peoples,
use the setting for Sector (Bitter Heart I Bone Grave).
Only all ships of the peoples have access to these new sectors, shouldn't be boring.

The asteroid's resources have been increased, especially Nividium has been better adapted.
(This part cannot be separated from the mod as several things have been changed.)

The Thor Arena sector is a pure combat sector, there are weapon platforms.
(indestructible - I hope)
From Khaak / Xenon / Terran, as well as several hunter squadrons (Yaki are also included).
There are only hunters in the arena so that you have fun, so only go in with one hunter.

There were also abandoned abandoned ships, and I wasn't thrifty either.

Sectors

- Aldrin Polarstern___- Wasteland Colony____________- Hercules Steel Chamber
- Lone Giant_______- Lost Colony 1 & 2____________- Admiral Honor Guard
- Matrix 24_________- Lost Colony 3_______________- Loki Dungeon
- Omikron Alpha_____- Matrix System_______________- Aldrin Research
- Omikron Beta______- Odin War Memorial__________- Odin Walhalla I - II - II
- Omicron Gamma 1__- The Shallows Odysseus______- Mysterious Facility I - II ( new )
- Omikron Gamma 2__- Perseus Bay_______________- Abandoned Outpost I - II - III ( new )
- Sigma 19_________ - Zeus Judgment Halls________- Theia World of Dreams (new)
- Tycoon Greed_____- Thor Redemption

( fight sector )
- Thor Arena (new)
------------------------------------------------------------------------------------------------------
I was made aware of this XPANed Sectors mod that sectors overlap,
the "old" mod was still like that.
Here is a mod that solves the problem, thanks to FAIL! Chapi for this reference.

Steam-Link

This mod was further or improved by Dimon (I think), there are no sectors
overlap.
But I've built in some Tor connections with its sectors & my sectors, it will
no restart needed. The new gate connections will only appear in the map
if a satellite is already in the sector or finds it in itself.

XPANed Sectors Advanced
Nexus-Link[/urlI was pointed out to this New Horizons mod that a sector overlap,this has been changed with the new version.[url]Egosoft-Link[www.nexusmods.com]

The mod from Epidra (Uncharted Skies) can be used, it has been reworked (thanks to Epidra)
Steam-Link
------------------------------------------------------------------------------------------------------
!! not compatible with this mod !!

The Add More Sectors mod cannot be used, some sectors overlap!!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3241988068

The Expanded Sectors x2 mod cannot be used, some sectors overlap!!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2015328210&searchtext=Expanded+Sectors+x2

( translated with Google )
------------------------------------------------------------------------------------------------------
! ! ! ! ! ! If you use a beta version, you only use my mods at your own risk ! ! ! ! ! !
------------------------------------------------------------------------------------------------------
Adapted to Update 7.5 & Split Vendetta/Cradle of Humanity/Tides of Avarice/Kingdom End/Timelines
------------------------------------------------------------------------------------------------------
All my mods are also available for download on my Homepage[jl-modforum.de].
------------------------------------------------------------------------------------------------------
Popular Discussions View All (2)
3
29 Jan @ 6:28am
Xenon Ship MOD
McDance
2
12 Jul, 2024 @ 12:24am
More Defense Stations for Split
starman01
437 Comments
MrBlair29 28 Jul @ 8:45am 
@mistwalker, 8.0 is beta and not compatible, as there is a revised universe in version 8.0.
Mistwalker 26 Jul @ 4:58am 
Hello guys 8.0?
MrBlair29 13 May @ 12:31pm 
Yes has been updated for X4 7.5
FUBAR MC7203 13 May @ 3:01am 
Hi J.L., Your mod X4 Universe + is fantastic. The X4: Hyperion Pack expands the universe of X4: Foundations with a brand new sector, waiting to be explored in the Open Universe.

Can I still use your mod with the X4: Hyperion Pack please? Thank you.
Axius 9 Apr @ 6:31pm 
Hello! I love this mod! But I have an issue, since these sectors are unclaimed and are pretty far away from most factions, the Xenon gobble them up and use the huge boost in resources to absolutely ruin the split, which then causes them to become virtually unstoppable, is there any way to balance the connections so the terrans or the commonwealth can get to the sectors with FactionLogic enabled quicker? Thanks!
J.L.  [author] 21 Mar @ 11:47pm 
Hallo Leute

Mod wurde angepasst, zwei Sektoren habe ich gefunden.

- Verlassener Außenposten I
- Einsamer Riese

Falls ihr weitere gefunden habt bitte schreibt es, dieses Wochenende habe ich Zeit dafür.

danke

@ Rothank

Thanks for paying attention, the mod has already been removed.
Rothank 14 Mar @ 5:45pm 
hey @J.L. just to let you know - some guy posted a mod on Nexus that steals your sector assets: https://www.nexusmods.com/x4foundations/mods/1653

He also stole assets from Reemergence and Neutral engine tints and probably some more - we've raised reports with Nexus from RE end, but best if you do as well
MrBlair29 28 Feb @ 7:16am 
@Mistwalker, I have checked the systems and have not found any errors. Normally everything should work. The gates in "Last Frontier" are very close together but you can fly through them with and without autopilot.
If you are in one of the sectors and you have the mod installed, then it may be that these gates only work if you leave the sector, save and then restart the game.
MrBlair29 25 Feb @ 11:01am 
@Mistwalker, I'll take a look at it again. Thanks for the info.
Mistwalker 25 Feb @ 8:41am 
@MrBlair29

Thank you for updating this mod! Please check the gates for errors. When reinstalling the mod, the gate collision may not be read by the game (without autopilot, the player will not fly through them). Also, the gates can change their location. This applies to the gates of those sectors whose location you moved. This was the case in your last unofficial update.