Enderal: Forgotten Stories

Enderal: Forgotten Stories

38 ratings
Look through the windows while in playerhouse - EN
   
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Adventures/Locations: Quests, Player Home
File Size
Posted
Updated
98.540 MB
30 Jun, 2019 @ 3:23pm
4 Apr, 2020 @ 2:40am
8 Change Notes ( view )

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Look through the windows while in playerhouse - EN

Description
(Workers Apartment on Market Square in Ark)

Player house with transparent windows, through these you can watching the hustle and bustle in the market square in Ark.Through a mini quest, the house can be extended in 3 stages (Last level: cellar).

ATTENTION!
This mod is only executable under "Enderal: Forgotten story"!
Version : 1.0.9
Date : 2020/04/04
Category : Player Homes
Forumpage : https://forum.sureai.net/viewforum.php?f=110


Zur deutschen Version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1783237101

For people who play Enderal FS in another language
=========================================
For the Spanish / Italian / French / Russian version
please download the corresponding INI file from Nexus under Files -> Optional files:
https://www.nexusmods.com/enderal/mods/86?tab=files
Download this zip in addition to the main file, unzip it into the DATA directory and overwrite the INI file (JCDEnderalWorkersApartment.ini).
The texts, dialogues and voice lines are still in English.


Features
========
* New linked secure chests/containers (including ingredients bag /food crate / SoulGem Box) in the house and in the outside world on all secure chests (They also have the loot info "Empty").
* There are two new windows in the bedroom.
* Depending on the quest decisions, appropriate paintings hang on the walls.
* 4 armor dolls, including two female.
* The bath in the basement gives you a buff once a day. (8 ingame hours increase in health + stamina by 10 points)
* The outside weather (incl. rain) is displayed in the cell and its sound can be heard.
* Day/Night control of the lights and exterior sound of the marketplace.

* In the book menu on the table next to the front door you can control the upgrade of the home furnishings of your house.

Housing steps:
-----------------------
* 1st stage: Simple
* Living room: Round table with 2 chairs, wardrobe, Cooking area with Hearth and secure ingredients/food containers, shelf with display case for daggers, Tanning rack.
* Dormitory: Bed Cupboard with bookcase.
* Upper floor: Alchemy Workbench + Arcane Enchanter, Workbench + book shelf.

* 2nd stage: Expand
* Living room: Hidden vault, 2 armor dolls and Anvil (under stairs).
* Dormitory: Book shelf on wall, other containers and Showcase daggers.
* Upper floor: Grindstone, another book shelf and 2 Showcases weapons.

* 3rd stage: After 3 days the cellar is finished with:
* Phasmalist Workbench
* More Arcane Enchanter + Alchemy Workbench
* Bathing Area (You get a buff).
* Forge (replacement for anvil in the living area) and smelting furnace.
* Tanning rack (moved from living room), Workbench and Grindstone (moved from upper floor)
* 2 more armor dolls
* wood choppingblock
* 2 Showcases great weapons, 2 Showcases shields, Weapon rack and Container for magic wands.


Infos / Tipps
=============
* Your rhetoric skill gradually reduces the purchase price, but not more than half.
* The hidden vault in the house you have to find yourself (No quest marker ;-).
* When expanding the cellar, you should check the hired workers (best daily), I'll not tell you more! ;-)
* The bath animation can be turned off in the book menu on the table next to the front door.



Mod Dependencies
================
Skyrim (of course ;-) at least Version 1.9
The Total Conversation of Skyrim: "ENDERAL: Forgotten stories" on Steam (free here) at least version 1.5.8.0



Installation
============

Important NOTE!:
----------------
Before you activate this mod, you should definitely create a MANUAL gamesave!

If you have already set up the house (mid-game), then the following steps are necessary:
1. Take all items from the chests/containers and put them in the secure chest (at the entrance).
2. Remove all placeable items and put them in your inventory.
3. In the vanilla expansion board, dissolve the apartment furnishings, go out of the house, create a new gamesave and exit the game.

Then install:
1. In your Enderal Launcher, select the Steam Workshop and click on the link to search for new mods.
2. Select "Look through the windows while in playerhouse - EN" and subscribe.
3. Back to enderal steam workshop tool and install.

* Now activate in the Launcher:
1. Start the Enderal launcher, choose "Games Files" and set the checkmark on JCDEnderalWorkersApartment.esp.
2. Check loading order (see below), then save all changes (click the button "Save Changes") and have fun!

An installscript of the mod does everything else,
among other things, a new gamesave is created before and after the installation:
"JCDWAbeforeInstall"
"JCDWAAfterInstall"



Load Order
==========
If you use my mod "Enable Wait No Heal", then
this mod must be behind or below.
So:
...
JCDEnderalEnableWaitNoHeal.esp
JCDEnderalWorkersApartment.esp



When updating to a new version
---------------------------------------------------
Just overwrite everything.
An update script of the mod does everything else,
among other things, a new gamesave is created before and after the installation:
"JCDWAbeforeUpdate"
"JCDWAAfterUpdate"



Uninstallation
===========
Please select the book-menu "Uninstall mod".
You will be guided through the necessary steps,
among other things, a new gamesave is created before and after the installation:
"JCDWAuninstallSave01"
"JCDWAuninstallSave02"

Workshop-Version:
-----------------------------
De-Subscribe this mod in the workshop.
The following files in the DATA folder SHOULD BE NO LONGER:
JCDEnderalWorkersApartment.esp
JCDEnderalWorkersApartment.bsa
JCDEnderalWorkersApartment.ini
And in the folder "seq" the file JCDEnderalWorkersApartment.seq.
(Maybe the seq folder is not there after the uninstall, that's okay.)

Then you load the game save "JCDWAuninstallSave02" (There comes a warning message that you can ignore) and
make directly a manual save ("Clean Save").




Incompatibilities
=================
Only for mods that change the Playerhouse on the marketplace.


Credits
=======
In alphabetic order:


Bethesda:
Thanks for the Skyrim Creation Kit.

daJbot Pyros Software:
Thanks for Guidelines ReadMe and Description Page generator.

InsanitySorrow:
Used Towelrack from Insanity's Bath Towels 1.0
http://tesalliance.org/forums/index.php?/files/file/1448-insanitys-bath-towels/&

plymster:
Used Meshes and scripts (adapted by me) from Single Object Bookshelves
https://www.nexusmods.com/skyrim/mods/92237

The SKSE team:
Thanks for tireless work.

The SkyUI team:
Thanks for awesome improvements.

The Skyrim Nexus:
Thanks for hosting.

The SureAI Team:
Thanks for your awesome TC-Mod.

The Tes5Edit team:
Thanks for their tools.

ReadMe generated with: http://www.nexusmods.com/newvegas/mods/40278 Guidelines 2015
47 Comments
Gore 11 Aug, 2020 @ 4:36am 
Nevermind I had to update this mod to the newest version. Great mod! :)
Gore 11 Aug, 2020 @ 4:32am 
When you upgrade the house the game crashes due to the mannequin skeletons.

It says something about a FNIS and XNBS Skeleton thing. And only 1 of the 2 mannequins spawns after the 1500 coin upgade. Any info on that?
Fedaygin 26 Jun, 2020 @ 11:49am 
Very welcome QOL additions :hearter: Big thanks Author & wish you safe good path ahead :timer:
p.ohrem  [author] 4 Apr, 2020 @ 2:43am 
Hi, Players

Here is the new version 1.0.9 of my mod.

---------
ChangeLog
---------
[ 1.0.9 ] 2020/04/04
(-) Bugfix : The daylight control on the windows did not work properly.
(-) Bugfix : The torch behavior (put away torch / light) of the NPCs was incorrect.
(~) Changed: Light sources in the outside area of the player house slightly improved.

[ 1.0.8 ] 2020/04/01 - beta version on steam-workshop
(+) Added : In bad weather you can now see the rain through the windows.
(~) Changed: Daylight on the windows is dimmed in bad weather.
(-) Bugfix : Armor dolls lost their content after 7-10 days.
p.ohrem  [author] 1 Apr, 2020 @ 4:06am 
@macubus:
I think I found the bug.
The dolls was set the respawn flag.
I assume that the armor "ate" after 7-10 days?
Because the house cell is set to Respawn because the plants that you can pick again after a few days.
I will fix that.
macubus 1 Apr, 2020 @ 2:05am 
Hello,

i have this problem:
3 of 4 Mannequins are "eating" the equipped armor. After a while given stuff disappears.
There is only one Mannequin where this behaviour doesn´t seem to happen, it´s the one in front of the bedroom.
Anyone else with this problem or any ideas ?

My mod list is really short and the only other housing mod is a cabin near riverville.

I recognized one thing:
EnderalEdit has an entry that changes the Worldpace. I use mod "Dynamic Fast Travel" and this edits: DATA - Flags (sorted) von Small World, Can´t Fast Travel zu Small World.
Might this be the reason ?
p.ohrem  [author] 20 Feb, 2020 @ 2:14pm 
Hi, Players

Here is the new version 1.0.7 of my mod.

[ v1.0.7 ] 2020/02/20
(+) Added : Made compatible with the mod "EnableWaitNoHeal".
p.ohrem  [author] 19 Feb, 2020 @ 7:16pm 
Hi Guys,

a little late here the new version 1.0.6 of my mod.
I have to apologize for the game crash after the enderal update (1.5.8.0).
Apparently some vanilla scripts that were used in my mod have been removed.
I rewritten these scripts or adapted them accordingly.
Engel 9 Feb, 2020 @ 3:31am 
this bullsh*t of a mod crashes on a stage 3 no matter what.
even managed to corrupt my save, im just glad i had an extra.
contains dirty edits and loose files.
overall poor job.
Sashnka 24 Jan, 2020 @ 12:52pm 
You're the best, it works for me !!! thanks !