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It says something about a FNIS and XNBS Skeleton thing. And only 1 of the 2 mannequins spawns after the 1500 coin upgade. Any info on that?
Here is the new version 1.0.9 of my mod.
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ChangeLog
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[ 1.0.9 ] 2020/04/04
(-) Bugfix : The daylight control on the windows did not work properly.
(-) Bugfix : The torch behavior (put away torch / light) of the NPCs was incorrect.
(~) Changed: Light sources in the outside area of the player house slightly improved.
[ 1.0.8 ] 2020/04/01 - beta version on steam-workshop
(+) Added : In bad weather you can now see the rain through the windows.
(~) Changed: Daylight on the windows is dimmed in bad weather.
(-) Bugfix : Armor dolls lost their content after 7-10 days.
I think I found the bug.
The dolls was set the respawn flag.
I assume that the armor "ate" after 7-10 days?
Because the house cell is set to Respawn because the plants that you can pick again after a few days.
I will fix that.
i have this problem:
3 of 4 Mannequins are "eating" the equipped armor. After a while given stuff disappears.
There is only one Mannequin where this behaviour doesn´t seem to happen, it´s the one in front of the bedroom.
Anyone else with this problem or any ideas ?
My mod list is really short and the only other housing mod is a cabin near riverville.
I recognized one thing:
EnderalEdit has an entry that changes the Worldpace. I use mod "Dynamic Fast Travel" and this edits: DATA - Flags (sorted) von Small World, Can´t Fast Travel zu Small World.
Might this be the reason ?
Here is the new version 1.0.7 of my mod.
[ v1.0.7 ] 2020/02/20
(+) Added : Made compatible with the mod "EnableWaitNoHeal".
a little late here the new version 1.0.6 of my mod.
I have to apologize for the game crash after the enderal update (1.5.8.0).
Apparently some vanilla scripts that were used in my mod have been removed.
I rewritten these scripts or adapted them accordingly.
even managed to corrupt my save, im just glad i had an extra.
contains dirty edits and loose files.
overall poor job.