Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Nordo's Improved Buildings (Submod)
   
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Tags: mod, Overhaul
File Size
Posted
Updated
2.781 MB
4 Jul, 2019 @ 12:44pm
23 Dec, 2019 @ 6:16am
7 Change Notes ( view )

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Nordo's Improved Buildings (Submod)

Description
This mod is a submod of my new Effect Overhaul
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This mod is a simple overhaul of the building effects in the campaign.
    Content
  • Each building has it's use
  • Effects that increase a certain income like industry by percentage are increased slightly
  • Agriculture provides slightly more food
  • Minor settlements need less food than cities
  • Mining income and research bonuses are increased
  • Sanitation buildings have almost only positive effects
  • Military recruitment buildings have a small upkeep but increase public order through their garrisons
  • Slave buildings decrease slave population (selling slaves) but also public order penalty through slaves, in addition they provide some welth, construction and food bonuses like in the >slave mod<
  • Several minor changes

The goal is to give worth to every building and to every upgrade. If you did not upgrade your buildings because you did not want to pay 4000 gold for +50 income per turn, this mod should help you. By increasing the percentage bonuses, it is more possible to achieve a perfect province income with the right combination of buildings in one province.

Is this unbalanced? I hope no. Spending money for infrastructure is never wasted. It will turn back in a better income per turn that you can notice. So it is up to you if you spend your money for expensive armies or if you create a good wealth generation first. Be patient and you will be able to raise more and stronger armies.


Compatibility
This mod overwrites building effects and nothing more. There should be no compatibility issues except with mods that also change buildings effects.
It is save game compatible but keep in mind that your current food, public ordner and income situation might change if you turn the mod on/off.

You can use this mod with all campaigns, but only the following ones are affected:
Grand Campaign, Imperator Augustus, Caesar in Gaul and Wrath of Sparta, Hannibal.

At the moment, this mod does not affect Empire Divided or Rise of Republic.

Common links

Picture taken from here[cdn.pixabay.com]
29 Comments
Aslan Ponto 8 Aug, 2021 @ 12:52am 
(Answering the last comment): I am playing a Baktrian campaign using this mod (alongside many others) and Macedon is one of my late game enemies, so I don't think the mod has anything to do with Macedon's performance.
大马 3 Jul, 2021 @ 6:16pm 
I found a problem. After you remove the effect of travellers lodge to increase food, when I play in Macedonia, I find that my country is in a state of food shortage, or when I play in other countries, Macedonia is always quickly destroyed.
Aslan Ponto 25 Apr, 2021 @ 3:18pm 
@BonManty, thank you.
BonManty 25 Apr, 2021 @ 2:59pm 
It works fine with that mod, i use them both together.
Aslan Ponto 21 Apr, 2021 @ 12:17pm 
Do you think it might be any conflict with this other mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1128778339&searchtext=research

Thanks in advance.
WolfgangKrauser 18 Nov, 2020 @ 4:20pm 
I want to use this mod but I cannot agree with the slave building change. Slaves are useless if you don't have them, so why would build something that reduces their population? You want MORE slaves so you can make MORE money.
RadRipRepRepublicRebelTrooper 26 Dec, 2019 @ 5:38am 
i liek the photo,,
Talok 9 Dec, 2019 @ 6:06pm 
Cool mod. Not sure if I agree with the Slave buildings decreasing slave pops. In reality Slave markets/buildings provided infrastructure to distribute slaves from other places INTO the region in which they were built. They didn't act as slave exporting facilities. We have several that I studied here where I live in South Carolina (US). It's both fascinating and sickening all at the same time. Anyway love your mod and keep up the good work man, thanks :)
BoboMaximus 13 Oct, 2019 @ 10:51am 
Thanks for a great Mod  Doesn't Make sense to me That LVL1-2 Building gives 100% but then your LVL3 only 20% upgrade? The CA  vanillina doesn't take into account of the Cost of Higher better units and Imperiam increase.
Pax.Romana(YUKILL) 1 Oct, 2019 @ 10:54am 
I had a mod that did that, and in Attila too, but is long unupdated so i was looking for something similar again