Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Nordo's Improved Buildings (Submod)
29 Comments
Aslan Ponto 8 Aug, 2021 @ 12:52am 
(Answering the last comment): I am playing a Baktrian campaign using this mod (alongside many others) and Macedon is one of my late game enemies, so I don't think the mod has anything to do with Macedon's performance.
大马 3 Jul, 2021 @ 6:16pm 
I found a problem. After you remove the effect of travellers lodge to increase food, when I play in Macedonia, I find that my country is in a state of food shortage, or when I play in other countries, Macedonia is always quickly destroyed.
Aslan Ponto 25 Apr, 2021 @ 3:18pm 
@BonManty, thank you.
BonManty 25 Apr, 2021 @ 2:59pm 
It works fine with that mod, i use them both together.
Aslan Ponto 21 Apr, 2021 @ 12:17pm 
Do you think it might be any conflict with this other mod?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1128778339&searchtext=research

Thanks in advance.
WolfgangKrauser 18 Nov, 2020 @ 4:20pm 
I want to use this mod but I cannot agree with the slave building change. Slaves are useless if you don't have them, so why would build something that reduces their population? You want MORE slaves so you can make MORE money.
RadRipRepRepublicRebelTrooper 26 Dec, 2019 @ 5:38am 
i liek the photo,,
Talok 9 Dec, 2019 @ 6:06pm 
Cool mod. Not sure if I agree with the Slave buildings decreasing slave pops. In reality Slave markets/buildings provided infrastructure to distribute slaves from other places INTO the region in which they were built. They didn't act as slave exporting facilities. We have several that I studied here where I live in South Carolina (US). It's both fascinating and sickening all at the same time. Anyway love your mod and keep up the good work man, thanks :)
BoboMaximus 13 Oct, 2019 @ 10:51am 
Thanks for a great Mod  Doesn't Make sense to me That LVL1-2 Building gives 100% but then your LVL3 only 20% upgrade? The CA  vanillina doesn't take into account of the Cost of Higher better units and Imperiam increase.
Pax.Romana(YUKILL) 1 Oct, 2019 @ 10:54am 
I had a mod that did that, and in Attila too, but is long unupdated so i was looking for something similar again
Nor Dogroth  [author] 1 Oct, 2019 @ 12:19am 
No, why should they do so?
Pax.Romana(YUKILL) 30 Sep, 2019 @ 6:53pm 
Does Libraries now reduce corruption? Like this is the main thing i looking for
The Grimwar 22 Sep, 2019 @ 8:47am 
Thanks, I get it.
Nor Dogroth  [author] 22 Sep, 2019 @ 12:42am 
This mod is not made for vanilla and DEI is not compatible with vanilla mods in most cases. I do not know anything about DEI so do not ask me.
The Grimwar 21 Sep, 2019 @ 6:03pm 
Does that cause any problems when used with DEI?

And is it me or are there supposed to be 6 DEI components instead of 3?
The Grimwar 21 Sep, 2019 @ 6:02pm 
Ah, what about the better army traditions?
Nor Dogroth  [author] 20 Sep, 2019 @ 4:17pm 
Of coruse not, DEI is an overhaul.
The Grimwar 20 Sep, 2019 @ 3:53pm 
Is this compatible with DEI?
sohaib 1 Sep, 2019 @ 5:10pm 
Is hella fun
Nor Dogroth  [author] 19 Aug, 2019 @ 10:08am 
It will do so in the future.
austria-HRE 13 Jul, 2019 @ 5:49pm 
i wish this did affect RoR and ED
lolladin1234 13 Jul, 2019 @ 3:23pm 
This gives me the motivation to finally care about building upgrades. Nice mod idea.
chris216bc 13 Jul, 2019 @ 1:13am 
Like the mod. It's very good.
Could you make variation with more turns per year
Nor Dogroth  [author] 10 Jul, 2019 @ 11:19am 
Yes
Flickmann 10 Jul, 2019 @ 11:04am 
Sounds good, I'd like to check this out. Is it save game compatible?
jbcomoelwhisky 8 Jul, 2019 @ 4:33pm 
Great ! Obviously its compatible with your others mods, isnt?
Lotor13 8 Jul, 2019 @ 10:20am 
Did You modify temples?
Nor Dogroth  [author] 6 Jul, 2019 @ 10:27am 
Yeah maybe, but I will give the mod a periode of testing before adding it.
Mceffe 5 Jul, 2019 @ 12:07pm 
will you add it to your better rome 2 compilation?