Arma 3
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Warrior Forge Training Base
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, FiringDrill
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
12.846 MB
16 Jul, 2019 @ 4:48pm
6 Jan, 2023 @ 11:15pm
100 Change Notes ( view )

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Warrior Forge Training Base

Description
"Warrior Forge" is a combat training facility open to all personnel across all spectrums. This base serves as a platform for personnel to learn and hone the basic soldier skills expected of them in order to improve their effectiveness in combat operations.

The base features an obstacle course, several firing range hangars, vehicle motor pool, helicopter pads, live-fire range, "killzone" combat arena, advanced weapons range, demo range, and mortar and artillery range.

Intelligence has confirmed the presence of several armed guerrillas which are believed to be establishing positions outside the base.

Mod and Dependencies:

This base relies primarily on CUP, but can be used otherwise with any mod! ACE is not required.

Warrior Forge Basic Training Facility:
-Obstacle Course
-Training Hospital (requires ACE3 for full functionality)
-Small Arms Firing Range
-MOUT (Military Operations In Urban Terrain) Range
-Combat Engineer Minefield Training Range
-Demolitions Range
-Advanced Weapons Range (with turrets)
-Live-Fire Range
-Mortar Range
-Artillery Range
-Motor Pool w/ Mechanized Infantry Assault Range and Concourse
-Helicopter Landing Pads (w/ Helicopter Firing Range)
-Parachute Jump Range
-Air Support with FA-181 and A-10 and firing/ordnance range
-Killzone Firing Range
-Killzone Combat Arena

Be Advised: OPFOR are believed to have dispatched an armed recon team to a position somewhere outside the base. Should the commander-in-training deem his soldiers' skills sufficient, he is to contact the base commander and executive officer for orders on dispatching these guerrillas.

Credits:

Some audio clips and imagery were extracted from Call of Duty 4 and Half-Life: Opposing Force. Creators claim no original credit for usage of this media.

The training hospital patient spawning script was designed by Acoward Gaming and introduced to us by JakesCobra. They have been credited in the scenario with the naming of the training hospital in their honor. This video introduced us to the script: https://www.youtube.com/watch?v=QDb2RGOf1fU

The MOUT Range's original target reset script was provided by Kellz and introduced to us through his TFM - Killhouse Template: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1389120980

Features:
* Written Briefing
* Tasks on the map
* Multiple ranges
* Zeus multiplayer functionality
* Combat mission versus CSAT forces
14 Comments
[TLS] Commander A9  [author] 18 Mar, 2021 @ 5:38pm 
I appreciate that! :D Use it well! Let me know if anything needs fixing or you'd like to see included!
Ranger75740 17 Mar, 2021 @ 6:13pm 
Thanks for replying I thought this creation was to good toiss for my unit.
[TLS] Commander A9  [author] 16 Mar, 2021 @ 10:37pm 
It won't download as a mod - it will show up in your single-player "Scenarios" list and likewise when you download the map and mods, you can then host your own Multiplayer session - select the map, then select Warrior Forge as listed in your scenario downloads.

Let me know if you have any issues, and thank you for subscribing!
Ranger75740 16 Mar, 2021 @ 5:05pm 
how do you download it
i clicked sub but it didn't show in the mods area in arma launcher
[TLS] Commander A9  [author] 16 Jan, 2021 @ 7:51pm 
ACE is no longer required as a default dependency to utilize this map! However, without ACE, the ACE Arsenal and Medical Training Hospital will not fully function.
Gonzo-GT 1 Sep, 2020 @ 12:57pm 
Yeah, it'd be cool a non-ace version.
[TLS] Commander A9  [author] 1 Sep, 2020 @ 12:42pm 
Because of the Medical Training facility, which requires ACE. I can make it ACE-neutral of course. IT'll just be some time while I sort it out.
Gonzo-GT 1 Sep, 2020 @ 11:38am 
Why is ace dependant?
[TLS] Commander A9  [author] 11 May, 2020 @ 10:41pm 
Live-Fire Range gunners now open fire upon entry into the 'training area.' Fix will be applied when next the map is updated.
[TLS] Commander A9  [author] 9 May, 2020 @ 11:23pm 
The base is now usable and accessible by everyone using any mod! No longer are user restricted to utilizing a single unit mod!