Arma 3
Warrior Forge Training Base
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Update: 6 Jan, 2023 @ 11:15pm

Scenario:

-all workshop images verified functional

-all OPFOR CSAT assets replaced with INFOR FIA elements. Map markers and labels changed accordingly.

-all AI skill percentages reduced from 50% to 30%.

-total number of enemy forces and nature of assets adjusted.

-all pop-up target array assignments are now executed in the initialization script rather than each time the targets are reset.

-scripts inspected and reorganized as needed. Player skills will be assigned as Doctors, Advanced Engineers, and EOD Specialists based on ACE settings in a separate script. Join-in-progress script will apply these skills to anyone who joins after the mission begins.

-all field hospitals and medical facilities will now be upgraded to medical facilities as defined by ACE when the mod is available.


Training Hospital:

-signage detailing the proper ACE Medical settings added.

-issue with patient unconsciousness identified – the wrong patient variable was addressed in the script and has now been corrected

-minor error in patient creation script execution has been detected and corrected; patients are still created with wounds as expected


Advanced Weapons Range:

-field hospital location now marked on the map.


Mortar Range:

-field hospital location now marked on the map.

Update: 28 Nov, 2021 @ 5:50pm

Scenario:

-time advancement script will now execute globally across all clients instead of just for the player who activates the feature via the laptop in the base headquarters.

-if ACE Medical is activated, all personnel will be assigned as Medics at the Doctor level and Engineers at the Advanced Engineer level.

-script wordage for ACE3 detection notifications adjusted.

-mission end sequence defined by player leaving the base rather than engaging the OPFOR is now managed by a single script rather than multiple triggers. End sequence execution error discovered due to improper name of Base Commander asset-this has now been corrected. Ending sequence script verified functional.

Update: 5 Mar, 2021 @ 1:24pm

Headquarters:

-sign quality updated.

Sources:

https://www.pri.org/stories/2014-12-12/army-getting-serious-about-cyberwarfare
https://home.army.mil/gordon/index.php/my-fort

Update: 27 Feb, 2021 @ 8:25am

Scenario:

-objects and players are now accessible in Zeus following latest ARMA update.

Update: 24 Feb, 2021 @ 8:59am

Training Hospital:

-dummy patients will no longer treat themselves.

-patient creation scripts modified to set dummy patients to a conscious state regardless of wounds. This sometimes prevents patients from being created in a ‘dead’ state.

Update: 20 Feb, 2021 @ 10:30am

Scenario:

-description updated.

-multiplayer AI disabled by default.

-all actions on laptops designed to reset ranges or targets will now execute globally on all clients.


BLUFOR:

-HEMTT Medical Transport wrecks will not be deleted with an explosion effect when respawning the vehicle.

-sequence triggering reveal of OPFOR stronghold is now initiated by recovering intelligence documents item on a table in the OPFOR recon outpost rather than through walking into an area trigger.

-verified that OPFOR engagement sequence setup functions properly. Speaking to the base commander and base executive officer should now trigger the sequence properly.


OPFOR:

-all OPFOR units have been redesignated from IRA to OPFOR at the variable name level to ensure triggers function properly.

-trigger displaying hints regarding searching the OPFOR stronghold for weapons updated.

-mission accomplishment sequence now compiled into a script. Ending debriefing adjusted.


Map:

-sections of tarmac where clipping into the terrain was identified have been amended with tarmac objects.

Update: 29 Jan, 2021 @ 10:09am

Scenario:

-verified functionality and accuracy of information.

Update: 26 Jan, 2021 @ 7:43pm

Scenario:

-verified functionality of scenario both with and without ACE3 activated.

Update: 26 Jan, 2021 @ 5:27pm

Scenario:

-ACE Medical check script functions properly.


BLUFOR: NATO Forces:

-all forces no longer have waypoints.


Advanced Weapons Range:

-weapons crates on table will now be included in ACE Arsenal activation sequence.

Update: 21 Jan, 2021 @ 7:18pm

Scenario:

-player cap corrected from 37 to 34.

-BLUFOR AI in single player and multiplayer disabled.

-mission description corrected.


Obstacle Course:

-audio clips have been reactivated. They will play in single player only.

-some more grass cut away from the dirt terrain.


Live Fire Range:

-audio clips have been reactivated. They will play in single player only.


Headquarters:

-action added to main laptop which will advance time by 12 hours – this will allow for night operations.


Minefield Training Range:

-action to reset minefield is now a permanent feature of the range laptop.