Arma 3
Warrior Forge Training Base
14 Comments
[TLS] Commander A9  [author] 18 Mar, 2021 @ 5:38pm 
I appreciate that! :D Use it well! Let me know if anything needs fixing or you'd like to see included!
Ranger75740 17 Mar, 2021 @ 6:13pm 
Thanks for replying I thought this creation was to good toiss for my unit.
[TLS] Commander A9  [author] 16 Mar, 2021 @ 10:37pm 
It won't download as a mod - it will show up in your single-player "Scenarios" list and likewise when you download the map and mods, you can then host your own Multiplayer session - select the map, then select Warrior Forge as listed in your scenario downloads.

Let me know if you have any issues, and thank you for subscribing!
Ranger75740 16 Mar, 2021 @ 5:05pm 
how do you download it
i clicked sub but it didn't show in the mods area in arma launcher
[TLS] Commander A9  [author] 16 Jan, 2021 @ 7:51pm 
ACE is no longer required as a default dependency to utilize this map! However, without ACE, the ACE Arsenal and Medical Training Hospital will not fully function.
Gonzo-GT 1 Sep, 2020 @ 12:57pm 
Yeah, it'd be cool a non-ace version.
[TLS] Commander A9  [author] 1 Sep, 2020 @ 12:42pm 
Because of the Medical Training facility, which requires ACE. I can make it ACE-neutral of course. IT'll just be some time while I sort it out.
Gonzo-GT 1 Sep, 2020 @ 11:38am 
Why is ace dependant?
[TLS] Commander A9  [author] 11 May, 2020 @ 10:41pm 
Live-Fire Range gunners now open fire upon entry into the 'training area.' Fix will be applied when next the map is updated.
[TLS] Commander A9  [author] 9 May, 2020 @ 11:23pm 
The base is now usable and accessible by everyone using any mod! No longer are user restricted to utilizing a single unit mod!
[TLS] Commander A9  [author] 27 Sep, 2019 @ 6:58pm 
Due to the recent DISASTER of incorporating MBG Buildings Killhouses into the map, we are removing that mod and all of its assets and redesigning the entire map.
[TLS] Commander A9  [author] 23 Sep, 2019 @ 5:47pm 
In preparation for arranging more training environments, MBG Buildings Killhouses is now activated.
Ceeno 20 Jul, 2019 @ 7:30pm 
It's honestly a really good map, that's only going to be improved on
[TLS] Commander A9  [author] 19 Jul, 2019 @ 11:22pm 
I'm going to release a 'neutral' version of this map as well that isn't dependent on any specific weapons mods...that way, EVERYONE can use it! :D