Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Waypoint Compound
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
162.566 KB
22 Jul, 2019 @ 6:07am
28 Sep, 2019 @ 10:34am
7 Change Notes ( view )

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Waypoint Compound

In 1 collection by jrandall
Military Survival Series
154 items
Description
(BA Class 3, Unlock Level 10)

Primary roles: Survival Base, Alpha 10, Shield Ready, furnace Ready, Solar, Storage, Farm, Hangar, 7500 CPU, Defense

Patch 7/28/19 - Removed 1 ammo cargo extension to get CPU under 7500 reducing it from 56K ammo to 48K ammo. Sorry about the issues. I broke something earlier and it lead me to believe I had more available CPU than I had so I added an additional ammo extension block. I do believe everything is good now :) I also updated the stat screens to reflect any changes. Thanks again all!

Patch 7/28/19 - Found the issue after the last update that caused the blueprint to show in red. I forgot I had switched the experimental version of the game and when updating it to fix the bay 1 storage problem it caused this to happen. I have reverted back to standard version of the game and updated this blueprint to the workshop now. The issue should be fixed. Thanks for the heads up all!

Patch 7/27/19 - Fixed storage bay one not having 320K storage as posted. I broke the storage chain when doing final detailing. It has now been fixed and all 3 storage bays have 320K storage. Sorry about that.




Built for Xcaliber's July challenge.
https://discord.gg/qmm4uWy

The Waypoint Compound is a survival base built for function, defense, and expandability. Designed to do every survival function for a base once upgraded. It comes stock with a lot of features and places to add much more features above player level 10 or requiring rare resources. Although the exterior of the base appears very symmetrical, the interior is completely asymmetrical. This base is designed with no fluff and to be as game play functional as possible in an alpha 10 environment and keep costs low, requiring no rare resources.

Survival features

It comes with 3x 320K storage, 48K ammo storage, 36 grow plot farm, 3 advanced constructors, 2 cooking stations, 3 fridges, armor locker, Wifi (4x, 1 on each corner), 6 additional large cargo boxes, full featured med bay area, compartmentalized o2 and station. It also comes with 14 large solar panels around the top edges of base for optimal solar power and 2 capacitors. There is also a "Legend" LCD to tell you what letters mean for placing additional equipment.

Expandability
The base comes with preset areas to add a shield, additional generator, 2 furnaces, offline protection, pentaxid tank, armor repair, repair console and bay, 2x De-constructors, additional o2 and fuel tanks, and extra room in places.

Defense
It was built with alpha 10 style AI attacks in mind with close attention to keeping the base safe from core snatching techniques. It comes with 4 cannon turrets, 4 flak turrets, and 8 sentry guns in 360 degree pattern where turrets can protect other turrets as well as every possible place ground troops could get in close to steal the core. The walls and roof are made with armored concrete (same HP as combat armor). The floor and interior detail is made from wood and carbon substrate to keep costs down as much as possible.


Features Summary:

1. BA Player unlock level 10, size class 3
2. Armored Concrete Hull, 360 degree defense designed to counter core snatching attacks
3. 3x320K storage + 6 large cargo boxes + 48K Ammo storage
4. 3 advanced constructors, 14 large solar panels, 2 capacitors, 1 small generator (stock)
5. 36 grow plot farm, 2 cooking stations, 3 fridges
6. Compartmentalized o2 + station
7. Full featured med bay area with all extra specific medical needs
8. Great amount of expandability for items above player level 10 or needing rare resources. This includes areas for:
Shield, 2x furnaces, 2x De-Constructors, T1 Generator (recommended with shield), armor repair, offline protection, repair console and bay, pentaxid tank (needed with shield).
9. 7500 CPU, sensor based lights and doors
10. Good sized hangar and landing pad

I hope you enjoy!

Notes: Please refer to the "Legend" LCD in the base for what the placement letters stand for. Also, when adding parts, you may want to add them to the control switch names listed such as crafting power or Repair console so you can shut them off nicely to save power when not in use. The switches and names are already in place. This base was built around function and not really looks. So I ended up not doing very exotic angles and shapes but they just didn't work trying to build a nice defense with a lot of solar panels and keep the price down. The E listing on the legend sign location is on the right side of of the second furnace location with enough room to add several fuel/o2 tanks. I mentioned it has 4x Wifi, 1 in each corner. These are actually located in near the corner turret mount positions in the bulky area but are not visible. A video preview of the base can be seen here: https://youtu.be/4mD7MWTg3AM

Please see my workshop or "Military Survival Series" collection for my other creations. Link at top of this post. Thanks!

Modded versions by other authors:

Next Waypoint by FoeKilla 7/27/2020. Thanks FoeKilla!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2141030590
105 Comments
japp_02 29 Jan, 2024 @ 8:49am 
I have made some mods to your work in order to make it CPU-ready at T3 and have included a living quarter with shower and closet (shower is needed in radiated environments). Also made a upgradable teleporter location with sensor (updated your Legend LCD screen).
You can take a look here and tell me wether you like it:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3149909598
japp_02 28 Jan, 2024 @ 7:15pm 
Your Farpoint station was already great, this one is ideal if you want even more construction processes all in one base without the need to attach further separate modules. It's surprisingly low in blueprint cost, congrats!
KyriosThanatos 7 Mar, 2021 @ 8:20am 
I'm curious how you got the raised texture as a screen frame on the block behind your switch LCD's. I added a switched teleporter, but I can't match the style of your switch indicator LCD's.
jrandall  [author] 13 Sep, 2020 @ 4:18pm 
Thank you very much Zyngwe! :)
Zyngwe 13 Sep, 2020 @ 1:11pm 
You've done some fantastic work. Holy buckets, your creations are amazing!
jrandall  [author] 27 Aug, 2020 @ 5:54am 
Thank you ravien_ff! :)
ravien_ff 26 Aug, 2020 @ 7:42pm 
I added FoeKilla's updated version of this to my scenario with credit to you both. Thank you!
jrandall  [author] 30 Jun, 2020 @ 9:51am 
Thank you rynkk and FoeKilla! @Rynkk, just above there is a 12 modded version by FoeKilla. I haven't yet gotten around to look at what this base needs via CPU tier blocks. I would guess adding 2 CPU tier 3 blocks would make it work right again. Besides having a teleporter available in A12 and adding CPU tier blocks, I don't think it would need any other changes, but again I can't say for sure. Thanks again all!
FoeKilla 29 Jun, 2020 @ 5:44pm 
At the risk of stepping out of bounds, you can find an Alpha 12 version at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2141030590
Rynkk 29 Jun, 2020 @ 4:46pm 
Im curious if this base (and most of your other projects) are compatible with A12 considering they havent been updated for half a year?