XCOM 2
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ABA: Better Missions PLUS
   
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1.026 MB
1 Aug, 2019 @ 12:58pm
21 Oct, 2019 @ 7:03am
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ABA: Better Missions PLUS

Description
-- ABA: Better Missions PLUS --
-- Mod by DerBK --

Requires XCOM2 version: War of the Chosen
Requires DLC: Alien Hunters, Shens Last Gift
Requires other mods: A Better ADVENT: WotC
____________________

This is the PLUS version of this mod, meant for use with increased pod sizes.

It has all the features of ABA:Better Missions, i just put some extra numbers on a couple of pods sizes.
The notes on compatibility, known issues, permissions and all that jazz are also the same, so check out the description on the other mod page please.

Right, one important thing:
DO NOT USE BOTH VERSIONS OF THE MOD, PICK ONE.

I balanced this around use with A Better Campaign PLUS.

If you are using some other pod size increase, don't even ask for another version.
75 Comments
DerBK  [author] 15 May @ 5:55am 
If you scroll a bit down, you will also find some more discussion around this and how to fix it via console cheats when you encounter the issue of a mission target not spawning. (discussion is around Dec 2nd, 2021)
DerBK  [author] 15 May @ 5:52am 
To be honest, i am not 100% sure, but i think you should be able to deactivate these missions through their XComMissionSources.ini.

In the config folder of my mod, i have subfolders for the different mission types. The ones labeled "NFC" are what you are looking for, the variants on the Neutralize Fieldcommander mission.
I believe that through deleting (or better, blanking them) the XComMissionSources.ini in both the "NFC" and "NFC_var01" folders you should be able to remove those variants from the mission rotation.

This won't affect missions already on your hologlobe, anything already generated in your save is already past that.
cjmRAZOR 14 May @ 12:54am 
Both ABM+ and ABM aren't spawning the target aliens in any of the "hunt x commander unit down" missions, resulting in a mission fail by time out because nothing spawns but it doesn't count as dead. Is there a way to disable the chance to roll that mission type in the ini until I can figure out what mod is breaking the interaction? I'm hesitant to remove the mod 'cause everything else seems to be working.
Kinsect 15 May, 2024 @ 1:07pm 
Say does this work with Better Double Pod count?
「Lukja」 28 Jun, 2023 @ 9:32am 
ok, cool. Will try it once I finish my current playthrough.
DerBK  [author] 25 Jun, 2023 @ 2:41pm 
Oh damn, i linked the wrong mod on the other page. I meant to sent you guys to here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1143032623
And there the description has details on the changes as well.

Sorry about that!
「Lukja」 25 Jun, 2023 @ 10:08am 
Came from the other topic, is this a flat increase to pod sizes in all missions or something else? Thanks.
Nero 17 Jun, 2022 @ 10:46am 
Ah whoops, i typed it wrong
I meant to say diverse aliens by force level, i'll try running both and see if it works
DerBK  [author] 17 Jun, 2022 @ 10:03am 
Do you mean "Increase pod size by Force level"? If so, some other people confirmed a bit below that it works with ABM.
DerBK  [author] 17 Jun, 2022 @ 10:01am 
I don't think so? But i am also not familiar with how exactly that other mod works internally. Maybe ask them, they might be able to answer your question with more authority.