RimWorld
281 valoraciones
Supreme Melee
   
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Mod, 1.0, 1.1
Tamaño
Publicado el
Actualizado el
1.817 MB
21 AGO 2019 a las 3:28
25 FEB 2020 a las 16:33
10 notas sobre cambios ( ver )

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Supreme Melee

Descripción
This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy. By utilizing superhuman reflexes can they now block projectiles and parry melee attacks with their weapons.
Even non augmented pawns can take advantage of this mod, starting at level 15 melee skill they gain a 10% parry chance against projectiles and 20% at level 20 skill melee.

Compatibility:
+Dual wielding parries worse but the pawn gets two chances to parry instead.
+Cybernetic Organism and Neural Network: Some bionics\implants benefit from this mod.

Credits:
ChJees – Concept, C# & XML
Trunken - Art, Preview image
Discusiones populares Ver todo (4)
20
9 OCT 2020 a las 14:28
Make the mod bigger?
ChJees
2
9 FEB 2020 a las 17:36
Ancient Danger Error
Jr. Troopa
1
6 ABR 2020 a las 12:08
Error while starting up game
Yukari Whiteclouds
111 comentarios
Diamondman0607 14 JUN 2023 a las 6:20 
HE PUT METAL GEAR RISING IN THE THUMBNAIL?!?!?!?
Courier 28 JUL 2022 a las 15:27 
i have a combat pawn with two power claws on him so does he attack with both or just one with this?
Starina 8 JUN 2021 a las 11:57 
Hell yeah bruh, it helps someone! That was 1 thing which stopped me from playing 1.2 :D
Mlie 6 DIC 2020 a las 11:56 
ZX Zero 15 NOV 2020 a las 5:49 
no not 1.2
Livingu Roomu 15 NOV 2020 a las 5:40 
Is this mod compatible with 1.2?
Jus 13 NOV 2020 a las 11:47 
Is there any way to make it so enemies can parry too? I'm aware this mod isn't really maintained but I bet one only has to change a few values to make it happen.
KhanKanin 12 NOV 2020 a las 9:57 
I really miss this mod, I've found a slight replacement but it doesn't cut it like this one does.
ultrablue 1 NOV 2020 a las 21:10 
STG I followed the advice before you removed it and it ended up working for me. It just gives me a single red error when I load the game which seems harmless. The mod seems to be working fine for me after a bit of testing. Did something go wrong for you?