Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2311299987
Hope it helps anyone!
Hopefully the mod author makes a compatibility patch for both of them! The thought of bullets being either blocked or deflected would be great!
Here is a mod which does what I'm saying. It's called, "Rebound"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2068326756
when I have both "Supreme Melee" and "Rebound" installed, it sometimes reflects projectiles and sometimes blocks projectiles.
I was wondering if you could incorporate the code somehow or make it compatible?
https://gist.github.com/HugsLibRecordKeeper/892371c022de2fe3e5f1a56addcc2037
Is there any chance you could take a look at this? I've grown to like my colony of mecha-Jedi and their bionic bodyguards.
at SupremeMelee.HarmonyPatches.Patch_Pawn_PreApplyDamage (Verse.Pawn& __instance, Verse.DamageInfo& dinfo, System.Boolean& absorbed) [0x0002d] in <5c8e90d6ee6445a28782203aae0cbc2b>:0
at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<PreApplyDamage_Patch1>?-287890432::PreApplyDamage_Patch1>(Verse.Pawn,Verse.DamageInfo&,bool&)
at (wrapper dynamic-method) Verse.Thing.DMD<DMD<TakeDamage_Patch2>?-209158144::TakeDamage_Patch2>(Verse.Thing,Verse.DamageInfo)
at AbilityUser.Projectile_AbilityBase.Impact (Verse.Thing hitThing) [0x00099] in <ff7579bc5c7d4f939ad8aefc31cf5706>:0
at AbilityUser.Projectile_AbilityBase.ImpactSomething () [0x0012a] in <ff7579bc5c7d4f939ad8aefc31cf5706>:0
at SupremeMelee.HarmonyPatches.Patch_Pawn_PreApplyDamage (Verse.Pawn& __instance, Verse.DamageInfo& dinfo, System.Boolean& absorbed) [0x0002d] in <5c8e90d6ee6445a28782203aae0cbc2b>:0
at (wrapper dynamic-method) Verse.Pawn.DMD<DMD<PreApplyDamage_Patch3>?15937280::PreApplyDamage_Patch3>(Verse.Pawn,Verse.DamageInfo&,bool&)
at (wrapper dynamic-method) Verse.Thing.DMD<DMD<TakeDamage_Patch2>?-265228928::TakeDamage_Patch2>(Verse.Thing,Verse.DamageInfo)
at RimWorld.ThingSetMaker_MapGen_AncientPodContents.GenerateHalfEatenAncient () [0x00099] in <e6bf656ce37a4c49b7f292f3b130812e>:0
at RimWorld.ThingSetMaker_MapGen_AncientPodContents.Generate (RimWorld.ThingSetMakerParams parms, System.Collections.Generic.List`1[T] outThings) [0x00074] in <e6bf656ce37a4c49b7f292f3b130812e>:0
at RimWorld.ThingSetMaker.Generate (RimWorld.ThingSetMakerParams parms) [0x00019] in