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As per your request, I have added a global flag now: m_jihad_enabled
I hope it's still useful for you two weeks after you asked for it. :-s
Thanks.
- Leave the civic as-is, with all the diplomacy and war options/limitations.
- Add an origin that reflects what the homeworld might look like after defeating an AI uprising, maybe with special "scrapped robot" deposits or something, or even spawning a hostile "refugee" AI empire out in space somewhere, and suggest that it's designed to be paired with the Butlerian Jihad civic without explicitly requiring it.
This allows players to do both, have the background of defeating an AI uprising and going on to want to destroy all AI as a result, but also choose the background without the civic (maybe they reacted in a different way...) or the civic without the background (maybe they hate AI for completely different reasons?).
The mod still works for 2.6.
I am currently testplaying a game where, besides the civic, I've also added the Jihadists as an origin as an alternative. I'll leave in both options, origin and civic, to allow freedom of choice on how to customize your empire. If I encounter no problems, I'll release one of these days.
To come back to your earlier point, I have in fact removed the doubled society research from the mod. The reason being that you can now build an infinite number of temples on a planet, so leaving in doubled society research may be a bit overpowered.