XCOM 2
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Disable Ruler Reaction WOTC
   
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9 Sep, 2019 @ 5:27pm
18 Oct, 2019 @ 10:01pm
16 Change Notes ( view )
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Disable Ruler Reaction WOTC

Description
Removes the Alien Ruler Reaction mechanic and makes all rulers regular units with 3 Action Points.

-= ADJUSTMENTS =-
The Berserker Queen is now forbidden from moving and meleeing in the same action, so she cannot strike 3 times if she is away (Move, Strike, Strike).
Quake now costs 2 Action Points. This is because Quake allows movement before targeting.
Faithbreaker Cooldown is down to 2 to make it more menacing.
You can no longer Stasis rulers.

FrostBombing a ruler has no effect (the visuals will trigger, but no AP will be removed on their turn)

-= COMPATIBILITY =-
Replaces these 2 mods, so don't forget to unsub if you're using them already:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=683977672
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=686468384
The main difference is that Moddable Ruler Turns is not WOTC certified and still makes the ruler react to taking damage.

-= SUGGESTED CHANGES =-
The rulers are somewhat easier now so feel free to use some difficulty mods.

Bonus Perks and Immunities for Rulers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1859089729

Disable Unconciousness
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1134443635
77 Comments
Tayvin 21 Apr @ 7:48pm 
Thank you for this. That mechanic of there's is COMPLETE BS, and I straight up turned the DLC off for this reason alone. The rulers are powerful enough as is we really didn't need them getting a free turn everytime your squadmates so much as sneeze... in a turn-based game where positioning and planning is essential.
Ciaran Zagami 13 Apr @ 8:11pm 
The mod definitely works, anyone who said this was a good mechanic is completely insane.

If you haven't played multiple thousands of hours and don't know every ruler spawn and patrol path you basically loose as soon as you encounter one because every time you move a unit it gets an action so unless you have "game sense" or use hacks to remove the fog of war you can't position your units to engage it and trying to bring them into range just results in their deaths because of the reaction spam.
Nahualli 26 Nov, 2024 @ 3:57pm 
Yeah, this doesn't work any more. Used to, and it was great. Have deleted and reloaded mod several times, tried different load order. Nada.
Lyr Morrigan 15 Oct, 2024 @ 3:09pm 
@Cinemasur

Agreed, the r/XCOM neckbeards always seems bootlick this feature whenever bought up in a discussion.

Great game, dog-shit feature.
Cinemasaur 28 Feb, 2024 @ 2:23am 
thank you, this is the worst mechanic in the game imo.
DrFreeman 13 Mar, 2023 @ 11:25am 
Seems like I figured it out. I noticed that several of my mods weren't working so I just unsubbed and the resubbed to all of them (Including this one) And now they all work.
DrFreeman 12 Mar, 2023 @ 8:09am 
Yeah so I guess the mod just doesn't work at all for some reason. Oh well. Guess I'll live with that.
Juravis  [author] 11 Mar, 2023 @ 11:53pm 
With this mod there is no such thing as a frozen ruler. Freezing a ruler will have no effect except to see the ice on him. He will act regularly on his turn at 3 Action Points.
DrFreeman 11 Mar, 2023 @ 11:48pm 
Yeah exactly the problem. The green band pops up, the ruler does their thing and they definitely were frozen. (There was a frozen timer and they didn't move for 3 actions)
Juravis  [author] 11 Mar, 2023 @ 11:36pm 
You can tell if the mod is working or not by the green band that pops and says RULER REACTION. It should be gone completely and the ruler should just have 3 AP every round.