Oxygen Not Included

Oxygen Not Included

244 ratings
Decor Reimagined
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18 Oct, 2019 @ 1:21am
13 Jan @ 8:55pm
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Decor Reimagined

In 1 collection by Stephen
Reimagining Oxygen Not Included
3 items
Description
Decor Reimagined - A Reimagination Series Mod

Reimagines decor, rewarding consistent and sensible decor instead of spamming identical decor items in one location. Similarly, bases which allow ugly items to pile up within sight will face stiff consequences.



New Mechanics
  • Duplicants will only perceive each type of decor object one time (the best material used is counted) at any given location, even if multiple copies are in view.
  • This change applies to both positive items such as Statues and Plants, and negative items such as Debris (counted by debris material) and wires.
  • Duplicants perceive 50% of the ambient decor while sleeping.
  • High decor Morale requires a slightly lower average decor score to achieve, but large negative decor scores will incur a Morale penalty up to -5!
  • Additional Colony Initiatives have been added.
  • Now compatible with Block Decor Effects Behind Walls.

Tweaks
  • Decor values for some buildings and clothing have been tweaked. Notably, Atmo Suits have negative decor, and the Monument and Marble Statue decor have been increased.
  • Disabled or entombed decor buildings will not increase decor, and broken buildings and ugly criers have very bad decor scores.
  • Great Halls and Recreation Rooms no longer accept disabled, broken, or entombed buildings.
  • Parks and Nature Reserves require growing plants.

Options

No Critter Decor - Controls whether all critters have decor at all.
  • Disabled (default) - Critters have normal decor.
  • Enabled - All critters have zero decor. This choice makes decor a little harder, but greatly improves performance of gigantic critter farms like shine bug reactors.

Hard Mode - Makes decor much harder.
  • Disabled (default) - Negative decor items are only counted for each unique type of item.
  • Enabled - Negative decor items are all counted individually.

Preserve Tile Decor - Allows other mods to override Decor Reimagined's tweaks to tile decor values.
  • Disabled (default) - Decor Reimagined will control tile decor values.
  • Enabled - Decor Reimagined will not modify tile decor values, to improve compatibility with mods such as Rebalanced Tiles.

Credits

This mod is a production of the Reimagination Team. Credit to nnie[www.patreon.com] and Skyrunner for play testing, art, and inspiration.

In case of problems with this mod, please open an issue on the GitHub source code webpage[www.github.com]. Source code for this mod is also located at this link.

A local download for this mod is available on GitHub[www.github.com].
39 Comments
emihead 2 May @ 8:10pm 
imo a grace period for the negative decor morale would be good! either a certain amount of cycles or expectations! atm the mod makes stress kind of an issue when youre still worrying about securing your colony's safety rather than decor
Seibutsu 9 Mar @ 11:02pm 
If you're using this with the Fast Track mod, make sure to disable "Fast Reachability Checks". It prevents tiles from contributing to decor with this mod installed.
[sd] QooLiO 22 Nov, 2024 @ 12:03am 
Not working with Build: U53-642695-SC
Izaya 13 Oct, 2024 @ 8:02am 
After some tests, the parameters "DebrisDecor" and "DebrisRadius" in the config.json file don't work for me. The idea is amazing because, with high enough decors radius malus and size of debris, we'll be forced to clean the base, adding complexity to debris management. If you have the time to check it, it would be amazing!
Omegapent 15 Mar, 2024 @ 7:45am 
Decor from Snazzy Suit and Primo Garb seem to stick to dupe even after they take them off.
HazarDGLow 24 Dec, 2023 @ 8:16pm 
I use the Space Out DLS (for information)
HazarDGLow 24 Dec, 2023 @ 8:14pm 
This mod will change the requirements for the Great Hall (improved dining room +6), adds Rocket interior to the requirements. Because of this, it is not possible to get the best dining room.
check and correct.
GIlDI 29 Jun, 2023 @ 5:20am 
I'm still using this mod. It works fine aside the fact that drywalls don't hide wires but I use the Backwalls mod, they have a +10 decor bonus so they're still useful at mitigating the decor malus of wires while not completely negating it. If you don't set this mod to hard mode it's still usable.
Yolosaurus Rex 24 Jun, 2023 @ 5:10pm 
May we have an update, please? I would quite like to play with this one :)
jeron 14 May, 2023 @ 8:26am 
Good mod as idea – but the fact that it prevents all backwalls from hiding background elements makes it rather harmful. It makes absolutely no sense that wires/pipes/etc under wallpapers still contribute to decor. Option "Preserve Tile Decor" doesn't help with this.
Won't use it until it's changed.