XCOM 2
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Dark Eldar Raiders Faction [WOTC]
   
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1.346 GB
1 Nov, 2019 @ 3:34pm
18 Jul, 2023 @ 3:49pm
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Dark Eldar Raiders Faction [WOTC]

Description
REQUIREMENTS

REQUIRED MODS:
Community Highlander
Cannon Redux (needed for animations)
Animation and Sockets Supplement

REQUIRED DLC:
WOTC

DESCRIPTION
Inspired by the Black Legion mod, this mod adds Dark Eldar of the 40k universe as an additional hostile faction.

Two sitreps are added by this mod. During Dark Eldar Raiders sitreps, Dark Eldar will appear as an additional pod that will fight you, Advent, Lost and civilians. During Dark Eldar Domination sitreps, all Advent units on the map will be replaced by Dark Eldar units.

In my tests, this mod has worked with pre-existing vanilla save games.

SUGGESTED MODS
This mod has support for the Raider Faction Bases mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1601260788

For Dark Eldar customizations for XCOM soldiers, see this link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1976289979

Always Recruit and Rescue; because the Dark Eldar will try to capture your soldiers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1136550654

You can use the mods below to drastically increase the chance for the Dark Eldar Sitrep (or any third party sitrep, really) to occur.

Guarantee Third Parties
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1583980638

More Mission SITREPs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1365805339

I believe there is a more recent sitrep management mod that may be more effective at this, but I have not used that one myself.

CONFIGURABLE INI SETTINGS

Alternate Faction Assignment
The Dark Eldar can be made to spawn in under a different team by following the steps below.

First, go to XComGameData, find the line that reads +DarkEldarRaidersFaction_Team =eTeam_Two and change eTeam_Two to the team of your choice.

Next, go to XComEncounters and change any occurrence of eTeam_Two to the team of your choice. Options are listed below.

eTeam_One
eTeam_Two
eTeam_Alien (i.e. Advent)
eTeam_XCOM
eTeam_Resistance
eTeam_TheLost
eTeam_Neutral (i.e. for civilians; never tried this one myself, no idea if or how it works)

If you are also using the Raider Faction Bases mod AND if you change the assigned faction to anything other than eTeam_Two, you will probably also want to go to the XComRaiderBases ini and delete the line there starting with +BaseDefinitions. (During my tests, missions spawned by Raider Faction Bases only worked when the Raider Faction spawns were assigned to eTeam_Two; otherwise the mission would end in success after the end of the first turn, and you don’t want to win a mission undeservedly, do you?)

Spawn Numbers
Increased Pod Size mods will not affect the Dark Eldar but you can change their pod sizes in the XComEncounters ini file in the Config directory of this mod. If you're using increased squad size mods, the default Dark Eldar pod size of 5 will probably be too small to represent a real threat to you. The EncounterID DarkEldarRaiders_Squad refers to the squad spawned for Dark Eldar Raiders sitreps. The rest of the entries in this config file are for compatibility with the Raider Faction Bases mod.

CREDITS
IronGroinPie/Blackadder and MrShadowCX were good enough to give me advice on a few occassions where I had gotten stuck.

-Some of the art assets in this mod were created by Jibioco
https://free3d.com/user/jibicoco

-The Code for this mod borrows heavily from Team CX's Black Legion and Sectoid Abductor mods (credits to Shadow79, ObelixDk, DimDim, Paddy11B and RealityMachina and HulkCX for their work on these mods).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1582632067
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1386027774

-The Grotesque uses animations by Iron from the Lost2Ork mod.

-UI icon images are from http://bakadesign.dk/warhammer-40-000-icons

-The code used to enable the target UI icons is from .vhs and Robojumper’s [WOTC] New Target Icons mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1384631824

-Capes are from Ebontech Armor by by Derejin
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148565732

DISCLAIMER
This mod is for non-commercial purposes only. No payment or donations will be accepted.

Certain assets in this mod originated from Inquisitor Martyr developed by NeocoreGames and Dark Nexus Arena, developed by Whitebox Interactive.

UNIT DESCRIPTIONS
I think it’s more fun to find out what these enemies can do as you fight against them but, if you want want spoilers, read on.

Generally, Dark Eldar have little or no armor and are not very resilient. However, they do have some nasty tricks up their sleeves. Most Dark Eldar attacks have a chance to stun and or poison and, if one of your units is stunned, the Dark Eldar will attempt to capture. Only the Grotesque is incapable of capturing stunned units. Captured units get pawned off onto Advent once the Dark Eldar have had their fun so you will get your chance to rescue any captured soldier.

Kabalite Warriors (Tier 1-3): the basic troops of the Dark Eldar. Has a chance to shoot back at Tier 2+. May be armed with splinter rifles or splinter cannons. Those with splinter cannons can suppress.

Wyches (Tier 1-3): nimble melee fighters. Can move after striking. Tier 2+ variants have lightning reflexes.

Wracks (Tier 1-3): heavy melee fighters. Can regenerate lost health.

Scourges (Tier 2-3): can relocate to achieve better firing position or avoid attackers. Armed with Dark Lance (moderate damage with armor shred and pierce) or Haywire Blaster (Minor AOE damage and weapon disable).

Grotesque (Tier 2-3): heavy melee focused unit with blast attack. Tier 3 variant can also perform stunning AOE slam attacks.

There will always be a leader unit who may be a Sybarite, Wych, Dracon, Succubus or Haemonculus. Leaders may use ranged or melee attacks, mark targets and call for reinforcements.

The Archon is the faction leader and will appear only on the Destroy HQ Raider Faction Bases mission.
178 Comments
david.kahil1 11 May @ 9:07pm 
i love this mod, i played a game with orks, tyranids, dark eldar, mocx as raider faction. Dark eldar were ferocious, you have to be on top of your game or they will kill you. I love the mod, i read alot of comments on how its poorly designed. IDK. worked perfect for me and i got something like 215 mods.
Eragordon 28 Apr @ 3:33am 
I played this mod with a bunch of other third party faction mods and other mods that added more dark events and tonnes of enemies in general, this mod is not playable with large amounts of other mods that force you to split focus as you are unable to focus them down, and they will inevitably stun and kidnap a unit in the same turn starting a very quick downward spiral where you'll lose that entire team, also nowhere in the game does the mod aptly explain what happened to kidnapped soldiers, you just get a popup saying they're imprisoned in dark eldar space with no explanation of how that works, i know it says it on the mod page but it would be nice to have whats happening explained in game.
while i still think the mod is interesting i don't think it plays well with other mods, and i don't think you should add it unless your looking for a bigger challenge
Church A.I 27 Feb @ 1:02pm 
Except Xcom is quite friendly for casual players, especially compared to previous games, and yes, it is Very poorly designed
Stukov81-T.TV 27 Feb @ 4:01am 
Ah you mean the exact same thing that Xcom does from the start? Anyways it is not poorly designed. It is tougher than the pushover bandit faction but considerably easier than things like requiem legion. A warning that a mod is above average difficulty is fine, but no need to badmouth mod creators who spent hundreds of hours to give you options to play FOR FREE.
Church A.I 27 Feb @ 2:24am 
The point is to warn people, who, Might like the dark sex elves, but be casual at the game, and prevent them from wanting to rip out their own hair when a poorly designed faction Does the most frustrating shit imaginable to you
Stukov81-T.TV 26 Feb @ 9:34pm 
Yeah you should ask for a full refund. I get it you don't like it, but others do. So just respect that not everyone likes the same things.
Church A.I 26 Feb @ 3:00pm 
I will, The mod is poorly executed. and I will critique it, and warn others against using it. The orks are nasty, I've seen a single Ork warboss 1v1 a chosen and win.
Stukov81-T.TV 26 Feb @ 2:55pm 
see that's one i didn't like too much. it doesn't change much about the lost, they are still just a free xp flow for xcom. That's why i don't use it. If you like it, by all means just use it. Game should be fun for you.

But just don't badmouth a mod just because you don't like how it is.
Church A.I 26 Feb @ 2:40pm 
I just want to note. I use the Orks mod for the lost, and I really like it, Those ork units are fucking. CHUNKY, but they're not bullshit, spamming asshole abilities that don't make sense lore-wise or, entertainment wise
Stukov81-T.TV 26 Feb @ 1:58pm 
each to his own i guess. i find enemies extremly boring that just fall over
but that's the beauty of mods. everyone can just pick what he or she likes