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can't see anything clear from the logs , very likely to be on my end , it's jst something i noticed and since i can't pin point any incompatibility so far , i'm trying to find any information i can
First I've heard of anyone having this issue with this mod. It's likely something on your end - you may need to check your load order for conflicts (I recommend using XCOM 2's Alternative Mod Launcher!).
This mod's purely cosmetic, so it's very very unlikely to cause any crashing.
Glad you like it!
Ah, thanks. I'll put Avengers in the description: that's enough for it to pop up in searches (doesn't have to be in title for it to pop up there).
Appreciate the recommendation!
I'd appreciate that, as well as a quick description of how to re-do the maps. I'm familiar (to an extent) with how to set up the DIF and MSK textures, but may be missing a thing or two. XD
Did you test them in the world, as well, to make sure they look fine outside the Avenger/Character Pool? If so, and it only seems like a visual upgrade, I'd highly appreciate the intel.
The reason your arm textures look off in the avenger menu is because then alpha channel in your diffuse map isnt being used for your metalness/specular.
I took the liberty of redoing he texture maps for myself and that seemed to do the trick. If you're interested in seeing the results for future reference or even using them let me know and I will pass them to you.
#1. Not too much progress on camo yet, but good ideas on how to fix it after discovering how to utilize the Highlander. (after seeing how to use the highlander, this frees up some stuff in how to make materials, so I should be able to just take the material I'm using and cut out references to camo)
#2. HUGE progress on tattoos. Practically done.
However, even though I fixed the textures and UVs to accept them, only the Left tattoo works (and it effects both arms, despite me fixing the UVs on the right arms to be on the right side of the texture).
Don't know if y'all want me to release that yet or wait 'till fixed.
(I tried deleting the Right Arm meshes that were in the UPK then importing them fresh, then fixing the archetypes, instead of simply importing+overwriting: but it still refuses to get the right arm tattoo slot. *shrug* Any tips?)
Once that issue is fixed, all arms will be tattoo capable!