Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Alpha Realistic Battle Time Mod
   
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Tags: mod, Battle
File Size
Posted
Updated
1.304 KB
3 Nov, 2013 @ 11:29am
20 Aug, 2014 @ 10:41am
10 Change Notes ( view )

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Alpha Realistic Battle Time Mod

Description
Compatible with Patch 9 and 10 beta

Now the battle last much longer and you have enough time to use your reserves to hold the line of troops and to maneuvering. Battle look much more realistic. Gameplay became more tactical. Caesar makes it very clear that some of the fights between cohorts could last about five hours. (Caes. BC., I, 45-47). In a five-hour battle of Ilerda Caesar's cohorts lost 70 men killed and 600 wounded. (Caes. BC., I, 46).

Significantly increased duration of the close combat. Reduced mele fatigue. Slightly Increased morale. All changes without altering original game balance. (changes in fatigue/morale stats here to compensate new combat duration)

[ES] Con este Mod sus batallas durarán mucho más tiempo dándole una oportunidad para reforzar las lineas de sus tropas y para maniobras. Las batallas seran mas realisticas y el juego más táctico.

[RU] Ваши сражения будут длиться гораздо дольше, давая вам время, чтобы укрепить линии своих войск и для маневров. Бои будут выглядеть более реалистичными а игра более тактической.

This Mod is compatible with Radious Mods and with most other mods

Credits:
Sirandrewdrake for Blood & Gore DLC gift and usefull feedback
Royal_Spartan_Hoplite for Greek States Culture Pack DLC gift and new ideas
Julius Caesar for page design
Popular Discussions View All (1)
2
23 Dec, 2013 @ 7:35am
Bugs, Problems and Requests
Akuru
111 Comments
TasCommando 23 Dec, 2017 @ 9:53am 
rip developer
steve_ford85 4 Feb, 2016 @ 4:04am 
Please update
HUNTER 26 Aug, 2014 @ 10:27am 
I tested terachian hoplites vs terachian hoplites

They kill eachother a man per minute.....

but swords vs swords takes muuuch faster than spears.

please check this for balancing.
pws73 30 May, 2014 @ 4:13pm 
could you update your mod for batch 13 ???
Potato Soup 28 May, 2014 @ 9:33pm 
Update needed
Kingfisher 28 May, 2014 @ 1:45am 
Update!
CEO of Racism (fully vaccinated) 6 May, 2014 @ 2:32am 
any ideas about how to alter naval boarding kill rate? i like extended combat, it's easy to fix in land battles with the block rate but i can't figure out naval battles. any ideas?
noelchan127 14 Apr, 2014 @ 9:47am 
Hey why does this mod seem to remove the ability for pikemen to keep the enemy from closing and thus making pikes weak?
Akuru  [author] 1 Apr, 2014 @ 5:01pm 
@Romulus Is fully funtional with patch 11 and it work with the DLC's
Vlka Fenryka 1 Apr, 2014 @ 3:54pm 
This is fully funtional with patch 11? Does it work with the DLC's?