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They kill eachother a man per minute.....
but swords vs swords takes muuuch faster than spears.
please check this for balancing.
But, It would be great if cavalry charging is more harder and backward/encircled attack more effect enemy's morale
I frequently observed that only 10~20% soldier in encirclement keep their postions strongly...
even in backward cavalry charging...
So, pls... Could you improve your logic similar to DEI mod ???
your mod is y fauvorite for roma 2 battles but you have change the damage of jabalines pilums etc and this have ruined it in my opinion because your mod mad the battles longers and reduce weapons damage and now with a charge with legionaries i kill half of the units of an army i think it is sooooo unbalanced please change this if you can, because in my opinion this is a big fail in your mod, thanks anyway for your great work
ready for new patches
Good Work
But now use this one. Is same Alpha Realistic Battle Time Mod with full Patch 7 beta compatibility.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=195038964
I reckon since the new patch has increased FPS (at least for me), more units can be displayed on screen, meaning longer battles...
I am a bit curious on how you increased the duration of battles (possibly increasing stats such as morale, health and such). Although the battles duration is good, one-on-one battles seem to last a long time (at least with units with high armour and melee defence) which seem to kill a bit of the realism. Perhaps a mod where the values that you changed are in-between the vanilla and this mod would be more realistic, that can also be compatible with other mods which change unit sizes... Resulting in the same longer duration, but less 'stalemate syndrome' if you catch my drift
If I cbf'd I would screw around with stats to get something I would like but between work and university I really cbf'd lol