Total War: ATTILA

Total War: ATTILA

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Items (17)
Attila: Flora HD (NO LONGER MAINTAINED)
Created by Celticus
(NOTICE): This is the advertisement page for Attila: Flora HD. The mod was too large to upload to the workshop so an external download has been provided below. Screenshots taken at maximum settings, default gamma and brightness with no other mods active. D...
Better AI Recruitment and Army Composition
Created by Azraiyel
A version of the mod for Atilla Grand Campaign (and pretty much all the others except AoC, there is a separate one for it). For all those annoyed by numerous missile (javelin, archers, missile cavalry) units within AI armies and tired of having to spend ha...
Cinematic Combat
Created by Bladeuk
This mod makes the chance of a combat animation 100% (default is 40%), meaning that when units face each other they will fight in an animation, and not just stab the air to kill people. This makes battles look more 'real' as there is a lot more shield mane...
Don't lie to me game: Relevent Attribute displays.
Created by WalrusJones
A simple mod, Show me the attributes that are typically relevant to the unit class: Bonuses, Missile Block Chance, and occasionally range. Should make it much easier to understand what is going on. Of course, I had to keep things within reason: The UI boxe...
Longbow Animation Bugfix
Created by Caligula
This mod is also available for Thrones of Britannia: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1382332284 What Is In This Mod? This fixes a bug that is present in the rome_man_sword_bow_long_foot animations. By default, when the longbowman pul...
MacklesMod: No Siege Escalation Melee Penalties
Created by Caratacus
When defending a settlement with maximum settlement destruction, the defender not only has to deal with all towers being destroyed, several breaches in the walls and quite probably a horde of angry men, but also a number of morale and melee penalties. Thes...
No "Death" trait for Huns.
Created by 4PPL3M31573R
The Huns have a trait called Death that prevents replenishment of your armies in any regions where a "horde" is present. The problem is that a single decadent unit of 15 horses, a remnant of a horde you just beat, STILL counts as a Horde. The effect? All t...
Realistic Battle Pack
Created by Itaewon Rat
A mod that adjusts some of the DB values to make battles look/play in a more realistic manner. Support me by donating if you want ;) paypal.me/LittleLoyal Description Features - Realistic cavalry movement - Realistic cavalry VS cavalry charges - Better uni...
Natural Water Mod
Created by dotvhs
UPDATED! Works with latest DLC. Enjoy! Natural Water Mod enhances the water in campaign map of Total War: Attila. It changes each type of water - from seas to lakes and rivers. No more jelly/milky thingy! Just pure, natural water. Color of water is differe...
Transports Only Through Ports
Created by Augustusng
This mod is based on a very similar mod created by IlluminatiRex for Rome 2. It's a very simple change, but hopefully it should reduce the tendency of AI hordes (and armies in general) to move out to sea. It seems impossible (or very difficult) to stop hor...
StartPos AddOn for the Unofficial Attila Community Patch
Created by TheOneWhoKnocks
Welcome to the StartPos AddOn for the Unofficial Attila Community Patch! This mod fixes a variety of issues found in the Vanilla startpos.esf file, mostly related to family trees. Because there can only be one startpos.esf file present in any game all indi...
Script AddOn for the Unofficial Attila Community Patch
Created by TheOneWhoKnocks
Welcome to the Script AddOn for the Unofficial Attila Community Patch! This mod fixes a variety of issues with traits and ancillaries in the game. While it is designed to be used with the Unofficial Attila Community Patch it is not required and can be used...
Realistic Charge Impacts (UPDATE FEB 2025)
Created by Hiysta
I've awoken from my slumber, 5 years sleeping in a coffin get's boring. So here's an update :) UPDATE - 08/02/25 - Added compatibility for MK1212 mod, including all new added units. What does this mod do? Upon impact units will no longer hit a brick wall a...
Twelve Turns Per Year ( 12TPY )
Created by Dresden
This changes the turns per year to 12 for Main Campaign. Generals and Agents will age slower and there will be 3 months per season. Also, governships have been changed to last the full 2 years as in vanilla and the Attila story triggers have been changed t...
Unofficial Attila Community Patch
Created by TheOneWhoKnocks
Welcome to the Unofficial Attila Community Patch! This mod is a community effort to fix all the little bugs that are left in Attila's code. It is a compilation of multiple smaller mods that can be found on the workshop. This mod aims to keep the balance as...
Return To Glory (Animations Mod)
Created by Petro
Description This mod improve the animations and it's intended to make battles more realistic but also more cinematics, perfect for videos. I have made this mod for my personal use with Ancient Empires mod (that I use in the videos) but it works well also i...
Alamans Re-Design
Created by Fizz
It's a graphical mod only. I got rid of the bubblegum green and that all-black-haired scavenger dwarfs. Not to mention the awful looking bejewelled units. What this mod does: - changing the uniform colors (no more bright bubblegum green!). No changes to ca...