Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Nordo's WoS Unit Pack
   
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Tags: mod, Units
File Size
Posted
Updated
1.159 MB
26 Dec, 2019 @ 3:38am
17 Apr, 2021 @ 7:33am
4 Change Notes ( view )
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Nordo's WoS Unit Pack

In 2 collections by Nor Dogroth
Mods Supported By NordoPic
89 items
NordoGerman: Liste deutscher Übersetzungen
119 items
Description
Hey there, here comes my own unit mod with some minor improvements to unit roasters in the WoS campaign. This mod does not add any op or unrealistic stuff but only historic accurate units: No pikemen, no thureophoi, no sarissa cavalry. Here is the list of unit content. If you have more suggestions for the feature, feel free to share them in the comments.

List of Units
  • Veteran Hoplites / Thebean Veterans / Athenian Veterans / Spartan Veterans / Korinthian Veterans
  • Peltasts / Light Peltasts / Periokoi Peltasts / Marine Peltasts
  • Horse skirmishers
  • Horse archers
  • Gorgos Skirmishers
  • Thessalian Veteran Cavalry
  • Thessalian Picked Cavalry

Those veteran hoplites should fix the gap between normal and picked hoplites. They usually take 3 turns to recruit and they have unit cap somewhere between 10-20.

All peltast units are available after researching peltast training. They do not wear oval shields but thracian peltast shields as early peltasts did in history. Unlike GC peltasts they use spears as secondary weapons, similiar to thureos spears in GC.

Horse skirmishers and horse archers are available after researching cavalry tactics.

Other unit features
  • Bodyguard unit for all veteran hoplites
  • naval and admiral unit for all veteran hoplites
  • Cretan Archers for Cretan Poleis
  • Greek Marines can form hoplite wall on land

Compatibility
This mod is part of my NordoUnits Pack 5
This mod is made for vanilla. If you're using any other mods, especially overhaul, it's up to you to check compatibility. Normally there should not be a any problem as least as your other mods do not change the faction's military groups or remove buildings.

You can play all minor factions in the WoS campaign by using my new WoS faction unlocker.

Mod-ID: 1947612540

Common links
20 Comments
levoy1 17 Apr, 2021 @ 12:31pm 
Awesome!
Nor Dogroth  [author] 17 Apr, 2021 @ 7:34am 
The corrupted text file has been fixed, all names and descriptions should be visible now.
Nor Dogroth  [author] 2 Apr, 2021 @ 7:25am 
Wow, thank you for this information!
This is a really stange issue. I don't know how it could happen. I uploaded the pack to fix it, now all names should appear correctly.
levoy1 1 Apr, 2021 @ 6:16pm 
Nice mod, thanks for uploading.

About the name bug: Take a look at pel_Nordo_land_units.loc, some unit names are missing characters in the end, correcting those should fix it.
Quartermistress Vixie 4 Oct, 2020 @ 3:52pm 
please do faction unlcokers for rotr and hatg! <3
Ostrogoth2299 16 May, 2020 @ 7:44pm 
Swords and axes when
Nor Dogroth  [author] 7 Jan, 2020 @ 12:13pm 
I won't have time to add stuff in the next days, so I will think about it later. Thanks for your suggestions, although the Sacred Band was founded later and did not exist during the time of this campaign.
ioanniskotsi 7 Jan, 2020 @ 7:00am 
Also in order to add depth and variety to WoS you can add Sacred Band of Thebes in Boeotian League, and Thespian Hoplites too.. In Athenai you can add Logades and in Sparta Homoioi.. Also you can tell me to provide for more Historical Info.. For Appearance and more Units..
Nor Dogroth  [author] 6 Jan, 2020 @ 2:08pm 
Regarding the name bug: I really hope someone could find the reason for this issue. It never happened before patch 19 as I know. The strings are implemented in a normal way.
Drenghi 6 Jan, 2020 @ 8:22am 
Unfortunately I have the same problem as Last Spartan, no names for custom units even tough I'm running the game in english! This is also the first mod I run having such a problem, wich is a shame as I was really looking forward to something like this (no pikes, sarissa cav and such)

On a side note, hoping that a solution will pop up on the future, might I make a suggestion on the whole "sword units" thing? What about changing the marines weapon to swords (and maybe jav)? Even tough greek marines surely have used spears I wouldn't bet against sword usage at the time: as boarding a ship should have been kind of a funky business surely sometimes they would have used swords instead of spears (for maneuvrability reasons maybe?)!

This way you could have your classical hoplite army on land and still have some reasonable units' variety when attacking with a fleet nearby