Arma 3
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[SP] Red Skies
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
13.372 MB
12 Jan, 2020 @ 12:51am
1 Change Note ( view )
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[SP] Red Skies

Description
You're a member of the mysterious XOC "Containment Corps", and you've been sent in to cover up a containment breach...

RED SKIES is a singleplayer zombie mission inspired by SCP and Resident Evil.
Your objective is to destroy a breached "Pre-Containment" facility in North America (secretly livonia shh). There's an intense focus on survival, horror, looting and exploration.

Mission Features
  • Zombies will hunt you if you fire an unsuppressed weapon, and you can find suppressors for your weapons
  • Houses can be randomly locked, with lootable crates inside with randomized contents
  • Zombies will follow the player, and the sky will get redder the closer you are to the containment breach
  • Special weapons hidden around the map for you to find (and kill zombies with)
  • Laptops with readable text logs relating to what happened
  • Chemical Threat Detector device that updates based on how dangerous the area is (press or double tap your Watch key)
  • Gas Mask overlay (take off the Gas Mask in your inventory to remove it)
  • A spooky ending

Tips
  • Check out the Church in the bottom-right corner of the playable area
  • Don't open crates with your back to an exit! Always keep your eye on any entryway
  • Avoid shooting slower zombies, as you can easily outpace them without having to waste ammo
  • Zombies will swarm to your position if you fire an unsuppressed weapon, do so only as a last resort!
  • Save the game frequently. The game will autosave periodically, but be sure to save on your own as well
  • Use your vest and any backpacks you find to store additional weapons
  • You can fully heal yourself at the Refugee Camp and at the Clinic
  • Open YouTube and play your favorite zombie killing songs. I recommend "Looming Dread" from RE2 Remake
Please comment below if you have any issues. Due to the scope of this mission, it can be very performance intensive. Please let me know if there are any outstanding, mission breaking bugs!

For best results, load this mission only with its mod dependencies.
Contact is also required for this mission, as Livonia is the map used. You do NOT need to load Contact. You just need to OWN Contact.
Here are some additional mods that're recommended and supported, but not ultimately necessary:
  1. Outlawed Mag Repack (lets you convert M9 mags to MP5)
  2. Deadfast's Third Person View
  3. Enhanced Movement
  4. Discord Rich Presence
  5. Advanced Urban Rappelling
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BLACKSITE: Akula
A singleplayer horde defense style mission!
COXHOUND Discord Server[discordapp.com]
The official COXHOUND Discord server! Feel free to join for semi-frequent modding update... updates...

46 Comments
marco.toppy 3 hours ago 
Ok thanks, I understand it. But i feel that there are too much zombis number for my ArmA basic soldier experience. So it isnt possible shodows from them and they can entry within building from doors and walls. I dont know if i will try to play this mission, sorry. But you work is fine. :steamsad:
ærømagnetica  [author] 13 hours ago 
I actually played it today to see if it's still playable. It is. You just need to explore around. You can check buildings to find boxes that contain ammo, the briefing tab has pictures of the boxes.
Also, go to the police checkpoint and the refugee camp. There's dead soldiers with M16 rifles and you can also find ammo there for the MP5SD that you begin the mission with. There's also an unmarked gun store and a bandit cache you can find, the bandit cache is in a sawmill on the east side of the area and has an M107. Good luck!
marco.toppy 19 Jul @ 3:15pm 
95% the horror mission are impossibles for to play. :steamsad:
ærømagnetica  [author] 19 Jul @ 2:40pm 
5 year old mission moment
marco.toppy 19 Jul @ 2:38pm 
Mission impossible without ammo ! Why do you design this mission type for that players waste time ? :steamfacepalm:
XPAWAH 7 Nov, 2023 @ 12:25pm 
lot of stuff like food or other objects are totally unuseful because they don't work.
ærømagnetica  [author] 2 Jun, 2023 @ 7:26pm 
if I remember right, I added an event handler that triggers when the player fires their weapon, and it'll detect if the player's weapon has a suppressor, or if it's the MP5SD.
if their weapon isn't suppressed or isn't the MP5SD, it tells zombies within about 500 meters of the player to move nearby to investigate. the zombies do have independent tracking as part of Zombies and Demons, but if you follow the sides of the playable area, you can avoid them better.
if you go through the center, you'll end up fighting them because they'll see you.

that all being said, this mission hasn't been touched since 2020, it might be broken in some way. CUP's also changed a lot in 3 years; it's possible that the MP5SD now has a different classname, and the EH doesn't work anymore, or it's possible that Zombies and Demons is just super outdated and doesn't work.
if I have an opportunity to update this mission then I will, but I don't anticipate I'll be able to do that any time soon.
honger 2 Jun, 2023 @ 8:45am 
what is the purpose of using a suppressor if the zombies constantly respawn around player and hunt him anyway? There is literally no difference between suppressed and unsuppressed weapon, unless the MP5SD (suppressed internally) is not considered as a quiet gun because it has no suppressor attachment, then the mission is broken by design. More of a chore than a cool experience, unfortunately.
Ararinha Azul 22 Mar, 2023 @ 6:00pm 
very good
ApolloTC 4 Jul, 2022 @ 3:13am 
Hi, tried to play this and it keeps giving an error message about how some mod or what not no longer exists. I have downloaded all required mods for this and idk what's wrong with it