Sid Meier's Civilization VI

Sid Meier's Civilization VI

1,130 ratings
Denser Vegetation (for Civ V Skin)
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Type: Mod
File Size
Posted
Updated
13.709 MB
21 Jan, 2020 @ 3:04pm
13 Aug, 2024 @ 8:59am
9 Change Notes ( view )

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Denser Vegetation (for Civ V Skin)

In 1 collection by JNR
JNR's Biome Diversity
6 items
Description
Do you love the lush forests added by the "Civ V Environment Skin" mod but have trouble identifying which terrain is uner all those trees? This mod adds several vegetation zones so that each terrain has its own look of forest. From dry forests in plains hills to the dark heart of lowland jungle, this mod will breathe new life into your civ worlds.

Since it adds many types of decideous tree required for this mod to work, you will need the mod "Environment Skin: Sid Meier's Civilization V".

For a standalone version, look here or in the Collection above.

"High-Detail Clutter" must be activated in the graphics options for the mod to take effect properly.

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Recommendations
  • I recommend using this mod together with my other mod "Green Cities" for building your districts right inside the forest.
  • If you love sprawling landcapes, check out "City Sprawl Graphics" as well.
Full Features
  • dense broadlea forests in flat land, spare coniferous forests on hills.
  • plains forest has more of a yellow tint, grassland forests more of a green tint. For better distinction (especially in the fog of war), plains forest also has another type of thin, tall tree on both flat land and hills.
  • dark tropical trees make up flat land jungle, with little undergrowth. As you go up the hills, the jungle becomes lighter, with more gaps and brighter plants, which are mostly shrubs with lots of undergrowth.
  • forests and jungle now hug mountain tightly instead of leaving an awkward empty gap.
  • a few more palm trees in oases.
  • resource tiles now properly grow forest and jungle at full density, if present.


JNR's Mod Series





Popular Discussions View All (1)
4
22 Apr, 2023 @ 1:25pm
Broken Jungle Textures Post-November Update
Lord_Weasel
100 Comments
JNR  [author] 1 Feb @ 10:43am 
That's why the forests are different for hills and flat land.
Ivan A. Begood 1 Feb @ 8:46am 
my problem with that is i cant ryl see hills under it, and i dont like it to have my lenses up all the time cause then i cant see anything of the design
Justin 19 Aug, 2024 @ 12:33am 
thanks for uploading
britishbornA 28 Mar, 2024 @ 4:07pm 
If you're able to get around to fixing the rainforest textures for this mod, it'd be much appreciated! Been using this mod since 2022 and loving it.
JNR  [author] 19 Sep, 2022 @ 3:25pm 
fairly obvious if you look at the release date, no? I have very limited possibilities to mod right now. Once I get around to fixing it, you'll see it in the change notes.
Lord_Weasel 19 Sep, 2022 @ 9:14am 
Still broken
Lord_Weasel 27 Jul, 2022 @ 7:13am 
@JNR Appreciate the hard work you put into these mods. Do you have a pre-November update version of the mod you can link to so we can use that until you get around to patching this jungle texture bug?
Lord_Weasel 27 Jun, 2022 @ 1:33pm 
Jungle texture is still not working
Vector 7 May, 2022 @ 8:18am 
Awesome mod!
britishbornA 29 Apr, 2022 @ 1:21pm 
I just tried this mod out for the first time and as some others have pointed out, it doesn't seem like the jungle/rainforest texture difference is working anymore. Whether it is on hills or flatland, it looks like it does in the base Civ 5 environment skin, making it hard to differentiate. However, the woods textures are still working and are very useful. I hope this gets a small update, but it's a great mod nonetheless. Thanks!