Space Engineers

Space Engineers

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MEGA SpaceWorm
   
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Type: Blueprint
File Size
Posted
3.623 MB
27 Jan, 2020 @ 6:15pm
1 Change Note ( view )
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MEGA SpaceWorm

Description
This is Creative Spawn version, for survival blueprint go there: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1983522630

Idea behind this miner was to make large mobile, automatic mining rig that dosn't need much effert to start mining asteroids.

General characteristics:
▪ Crew: 2 crewmembers
▪ Length: 36 Blocks
▪ Width: 22 Blocks
▪ Height: 22 Blocks
▪ Mass: 5,262,826 kg
▪ Block count: 4,169
▪ PCU count: 18,728

Features:
▪ Used for gathering and procesing large amounts of Stone and Ice from Asteroids.
▪ Can launch from 1.1g planets. (Empty Cargo less then 15% hydrogen used)
▪ Can land with help of parachutes with cargo over twice of ship mass.
▪ Uses scripting for automatic mining. (Easy Automation 2)
▪ Can be build in Survival. (another blueprint)
▪ Uses MMaster's Automatic LCDs 2 scripting

Detail Info:
32 Drills
54 Gyroscopes
24 Hydrogen Tanks
36 Large Cargo Containers
40 H2/O2 Generators
20 Basic Refinaries
2 Refinaries with Yield Modules
4 Assemblers with Speed Modules
64 Hydrogen Thrusters
16 Large Hydrogen Thrusters
48 Ion Thrusters
10 Batteries
8 Hydrogen Engines
1 Large Reactor

Toolbar Binding Info:
Menu 1:
1. Front Camera
2. Front Spotlights
3. Back Camera
4. Back Landing Gear Switch Lock
7. Hydrogen Tanks Stockpile ON/OFF
8. Hydrogen Engines ON/OFF
9. Reactor ON/OFF

Menu 2(Mining Controll):
1. Start Miner - It Starts drills and extends Main Body Side Landing Gears, also Gyros lock ship rotation.
2. Start mining Loop - It Starts Wormlike movement to drill a hole.
(Make sure that one Side Landing on main body is attached to some kind of structure.)
3. Pause - It stops miner movement however miner stays as it is.
4. GoLight ON/OFF - Multipurpouse Light for breaking mineloop, unpausing or prompting Stoping Miner.
5. Reverse DrillHead - Use if drills block themselves and DrillHead stops rotating.
6. Stop Miner - Everything Stops and resets its position also miner unlocks from walls.
7. KILLSWITCH - Similar to pause but Stops Everything.
8. Program Block 1 Reset - Use for debugging.
9. Program Block 2 Reset - Use for debugging.
Tip: You can't use certain actions if miner is not ready for them.
Currently available Mining KeyBind action info should be displayed on Cockpits Right LCD

Menu 3(Launch and landing Controll):
1. Hydrogen Thrusters ON/OFF
2. Gyros Rotation Lock ON/OFF
3. Unlock Back Landing Gear
4. Decrease Forward Thrust Overdrive
5. Increase Forward Thrust Overdrive
8. Open/Close Parachutes

How To Start in 3 easy steps:
Step 1:
Fly to mine Surface as close as possible.
It doesn't have to be even, just leave some clearence for drill head rotation then.
Step 2:
Build single Block column parallel to ship (about blocks away from ship)
from mining surface to reach Side Landing Gear on Main Body of miner.
Step 3:
Start Miner By pressing 1 on second page of toolbar.
Miner should Start Drill Rotation and Extend Landing to grab Block Column.
When Side Landing Gear Is locked You can Start mining by pressing 2.

Future:
I'm planning to make Survival Friendly Blueprint
So miner could be projected, build in one part joined with support frame, then cutoff and assembled.

Links:
Easy Automation 2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=694296356
Automatic LCDs 2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822950976
Easy Automation 2 Script
https://pastebin.com/qYMnA7aZ
3 Comments
Babbayega 30 Jan, 2020 @ 8:00am 
thank you
cjfoks  [author] 30 Jan, 2020 @ 3:06am 
@Babbayega Survival blueprint added. Link in description.
Babbayega 28 Jan, 2020 @ 4:37am 
can you add a link to the other blueprints needed for building in survival?