Space Engineers

Space Engineers

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MEGA SpaceWorm - Survival Assembly ver.
   
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Type: Blueprint
File Size
Posted
3.691 MB
30 Jan, 2020 @ 2:42am
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MEGA SpaceWorm - Survival Assembly ver.

Description
This is survival assemble version.
For Creative Spawn version Go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1981564284

Assembly instructions are placed on LCD panels.

Idea behind this miner was to make large mobile, automatic mining rig that dosn't need much effert to start mining asteroids.

General characteristics:
▪ Crew: 2 crewmembers
▪ Length: 36 Blocks
▪ Width: 22 Blocks
▪ Height: 22 Blocks
▪ Mass: 5,262,826 kg
▪ Block count: 4,169
▪ PCU count: 18,728

Features:
▪ Used for gathering and procesing large amounts of Stone and Ice from Asteroids.
▪ Can launch from 1.1g planets. (Empty Cargo less then 15% hydrogen used)
▪ Can land with help of parachutes with cargo over twice of ship mass.
▪ Uses scripting for automatic mining. (Easy Automation 2)
▪ Can be build in Survival.
▪ Uses MMaster's Automatic LCDs 2 scripting

Detail Info:
32 Drills
54 Gyroscopes
24 Hydrogen Tanks
36 Large Cargo Containers
40 H2/O2 Generators
20 Basic Refinaries
2 Refinaries with Yield Modules
4 Assemblers with Speed Modules
64 Hydrogen Thrusters
16 Large Hydrogen Thrusters
48 Ion Thrusters
10 Batteries
8 Hydrogen Engines
1 Large Reactor

Toolbar Binding Info:
Menu 1:
1. Front Camera
2. Front Spotlights
3. Back Camera
4. Back Landing Gear Switch Lock
7. Hydrogen Tanks Stockpile ON/OFF
8. Hydrogen Engines ON/OFF
9. Reactor ON/OFF

Menu 2(Mining Controll):
1. Start Miner - It Starts drills and extends Main Body Side Landing Gears, also Gyros lock ship rotation.
2. Start mining Loop - It Starts Wormlike movement to drill a hole.
(Make sure that one Side Landing on main body is attached to some kind of structure.)
3. Pause - It stops miner movement however miner stays as it is.
4. GoLight ON/OFF - Multipurpouse Light for breaking mineloop, unpausing or prompting Stoping Miner.
5. Reverse DrillHead - Use if drills block themselves and DrillHead stops rotating.
6. Stop Miner - Everything Stops and resets its position also miner unlocks from walls.
7. KILLSWITCH - Similar to pause but Stops Everything.
8. Program Block 1 Reset - Use for debugging.
9. Program Block 2 Reset - Use for debugging.
Tip: You can't use certain actions if miner is not ready for them.
Currently available Mining KeyBind action info should be displayed on Cockpits Right LCD

Menu 3(Launch and landing Controll):
1. Hydrogen Thrusters ON/OFF
2. Gyros Rotation Lock ON/OFF
3. Unlock Back Landing Gear
4. Decrease Forward Thrust Overdrive
5. Increase Forward Thrust Overdrive
8. Open/Close Parachutes

How To Start in 3 easy steps:
Step 1:
Fly to mine Surface as close as possible.
It doesn't have to be even, just leave some clearence for drill head rotation then.
Step 2:
Build single Block column parallel to ship (about blocks away from ship)
from mining surface to reach Side Landing Gear on Main Body of miner.
Step 3:
Start Miner By pressing 1 on second page of toolbar.
Miner should Start Drill Rotation and Extend Landing to grab Block Column.
When Side Landing Gear Is locked You can Start mining by pressing 2.

Future:
I'm planning to make Syrvival Friendly Blueprint
So miner could be projected, build in one part joined with support frame, then cutoff and assembled.

Links:
Easy Automation 2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=694296356
Automatic LCDs 2
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822950976
Easy Automation 2 Script
https://pastebin.com/qYMnA7aZ