RimWorld

RimWorld

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10x Carrying Capacity (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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120.277 KB
10 Mar, 2020 @ 1:07pm
16 Jul @ 12:09am
11 Change Notes ( view )

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10x Carrying Capacity (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
921 items
Description

Update of mpwozs mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1477183263



This mod has been replaced by Strong Pawns by нїppо

[dsc.gg]
[github.com]



Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.)

Inspired by Strong Back by Indeed: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=826483181 but this one doesn't override the core def



IMPORTANT

This won't seem to have any effect on its own. You'll want a combination of other mods, depending on what you're looking for:

At minimum, you'll need a larger stack mod for this mod to have an effect: Stack XXL https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=826366050

I also recommend this so your pawns can combine stacks of different items: Pick up and Haul https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1279012058

And if you want it to work for caravans as well (super OP, a colonist is basically stronger than a llama): Bulk Carrier https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1428989232


With all 3 of the above, one pawn can essentially "sweep" the entire set of starting items straight to a stockpile, and a single colonist can caravan with tons of steel across the world map. If you're more into the managing-a-giant-rich-colony game like I am, then this should do it!


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: strong pawns, qol
124 Comments
Mlie  [author] 18 Jul @ 9:29pm 
@Frank The description shows that
нїppо 12 Jul @ 6:53am 
(I'm the author of the original mod)

Here's a rewrite that works in 1.6
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3523631891

Unfortunately this one using a simple xml patch doesn't work anymore since they changed how carrying capacity is calculated
Mlie  [author] 11 Jul @ 9:19pm 
@Elbit Please see the Reporting Issues section described above
Elbit 11 Jul @ 2:45pm 
1.6 The pawn's carrying capacity hasn't increased at all
✯ Mangou 18 Feb @ 3:19pm 
gracias por despejar la duda amigasooo
Mlie  [author] 17 Feb @ 10:16pm 
@✯ Mangou No, they do the same thing
✯ Mangou 17 Feb @ 9:50pm 
es pregunta lo de abajoo
F5theNorin 30 Dec, 2024 @ 9:37pm 
got it :) Anyway, thank you for your hard work
Mlie  [author] 30 Dec, 2024 @ 6:12am 
@F5theNorin Perhaps they have a hardcoded value. I dont use HAR so dont really know how they define their races