RimWorld

RimWorld

10x Carrying Capacity (Continued)
124 Comments
Mlie  [author] 18 Jul @ 9:29pm 
@Frank The description shows that
нїppо 12 Jul @ 6:53am 
(I'm the author of the original mod)

Here's a rewrite that works in 1.6
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3523631891

Unfortunately this one using a simple xml patch doesn't work anymore since they changed how carrying capacity is calculated
Mlie  [author] 11 Jul @ 9:19pm 
@Elbit Please see the Reporting Issues section described above
Elbit 11 Jul @ 2:45pm 
1.6 The pawn's carrying capacity hasn't increased at all
✯ Mangou 18 Feb @ 3:19pm 
gracias por despejar la duda amigasooo
Mlie  [author] 17 Feb @ 10:16pm 
@✯ Mangou No, they do the same thing
✯ Mangou 17 Feb @ 9:50pm 
es pregunta lo de abajoo
F5theNorin 30 Dec, 2024 @ 9:37pm 
got it :) Anyway, thank you for your hard work
Mlie  [author] 30 Dec, 2024 @ 6:12am 
@F5theNorin Perhaps they have a hardcoded value. I dont use HAR so dont really know how they define their races
F5theNorin 30 Dec, 2024 @ 4:09am 
The mass carrying ability has changed as expected, but this mod seems to have no effect on the alien‘s carrying ability (such as the Ratkin race)?
Mlie  [author] 6 Sep, 2024 @ 1:09pm 
@Fluzz No idea, never used CE. Try asking on their Discord
Fluzz 6 Sep, 2024 @ 1:04pm 
Is this CE compatible
Aether 16 May, 2024 @ 5:39am 
Thanks! Changing the load order didn't fix it, but I'll try asking the mod's author if he can change it.
Mlie  [author] 16 May, 2024 @ 5:34am 
@Aether Since they have a custom capacity of 110 I assume they override the general capacity defined by this mod. Try changing the load order or ask the author to perhaps do their custom capacity in less destructive way
Aether 16 May, 2024 @ 5:32am 
Alright, I did a save with only the DLCs, 10x, and the Anty Mod and its dependency.
The problem's still there.
Here [pastebin.com] is the log.
Aether 16 May, 2024 @ 5:15am 
Here is the mod in question.
Also, regular humans work fine .
And there's no red or yellow error related to this mod.
The reason I noticed the problem is because, in the stat page, it says that Anties have a Base Carry Capacity of 110, instead of everyone else's 750.

Personally, I think the problem is that the Anty mod create it's own type of human that is unaffected by this mod.
Mlie  [author] 15 May, 2024 @ 10:55pm 
@Aether You havent provided a link to the mod you are using. You havent provided a log that would help in finding the cause. You havent mentioned what other mod you are using to make this mod work as mentioned in the description.
Aether 15 May, 2024 @ 6:20pm 
@Mlie :
1. The "error" is merely that it doesn't change the carrying capacity for Anties from the Anty the war race mod.
2. There is no error being generated, so no error log.
3. Putting this mod before or after the Anty Mod doesn't fix the issue.
Mlie  [author] 6 May, 2024 @ 10:02pm 
@Aether Please see the Reporting Issues section described above
Aether 6 May, 2024 @ 7:08pm 
It doesn't seem to work on Anties from the Anty Mod.
Mlie  [author] 20 Apr, 2024 @ 5:12am 
@oorin Yes, that is in essence what the mod does. It lets pawns carry things that they would normally have to split up to move. They cannot carry 10x on their person, just hauling and in caravans
oorin 20 Apr, 2024 @ 3:54am 
@Mlie The "Carrying capacity" is 750 but "Mass carry capacity" is 35kg
oorin 20 Apr, 2024 @ 3:51am 
@Mile I use OgreStack, PickUp and Haul with it, Bulk Carrier still not updated so i dont have it in my game yet.
Mlie  [author] 20 Apr, 2024 @ 3:42am 
@oorin What other mods have you added to make it work?
oorin 20 Apr, 2024 @ 3:31am 
Anyone knows why my pawns mass carry capacity still 35kg despite the mod?
Mlie  [author] 15 Apr, 2024 @ 11:57pm 
@Espiovvv Please post the link to the mod on the Discrod server.
Espiovvv 15 Apr, 2024 @ 11:55pm 
Can you please continue the mod No More Filth?
Deinsensai 26 Feb, 2024 @ 1:20pm 
@Incursion, Im using Ogre Stack with Enhanced Carry Capacity, and i usually start a new Game when changing my modlist
Mlie  [author] 25 Feb, 2024 @ 9:53pm 
@Belisario I dont know, I dont use either mod
Belisario 25 Feb, 2024 @ 5:30pm 
Do you know if this has problems with the Vanilla Vehicle Framework? Because I read in a similar mod that adding the mod made it impossible to open the trunks of the vehicles.
Incursion 4 Feb, 2024 @ 12:58am 
@ Deinsensai [AT] What stack mod are you using now? And when you switched from SXXL to your new carry mod did the stacks you already had when you had SXXL come apart all over the place? (Assuming you changed the mods mid-save.)
Deinsensai 21 Jan, 2024 @ 4:25am 
Yeah tried it with XXL Stack and its depencys too, using another carry mod now that is working with around 100 mods
Mlie  [author] 21 Jan, 2024 @ 3:32am 
@Deinsensai [AT] Also the description clearly states:
This won't seem to have any effect on its own. You'll want a combination of other mods.
Mlie  [author] 21 Jan, 2024 @ 3:30am 
@Deinsensai [AT] Please see the Reporting Issues section described above
Deinsensai 21 Jan, 2024 @ 2:58am 
Not working, i removed all mods restarted and activate only this one, no sucess, still 35 weight
Mlie  [author] 11 Nov, 2023 @ 10:48pm 
@Enclave Director Incursion X It works in my tests so you may have a mod-conflict
Incursion 11 Nov, 2023 @ 3:57pm 
I can't seem to get this to work? I have PUAH and Stack XXL. Ive tried adjusting the load order to be above, below, and in the middle of these mods but it doesn't seem to work. Auto sorting with Rimpy also help.
Blase 4 Aug, 2023 @ 12:16pm 
Thanks man, I'll try it out
Mlie  [author] 4 Aug, 2023 @ 8:23am 
@Blase That is the one I tested with, so you may have a mod-conflict
Blase 4 Aug, 2023 @ 6:18am 
XXL stack size is my only stack size changer? Is there a more preferred mod?
Mlie  [author] 3 Aug, 2023 @ 11:31pm 
@Blase Since the description mentions that you need other mods to make it work, what other mod are you using?
Blase 3 Aug, 2023 @ 8:42pm 
This worked for me for a long time but now seems to stop working, I have a couple of mods but they shouldn't affect it.
doc.R.edition-05 14 Jun, 2023 @ 7:52am 
New news, colonists weighing 35kg, please re-subscribe to this mod, at least I solved it.
doc.R.edition-05 14 Jun, 2023 @ 7:34am 
My colonizer also has a weight limit of only 35kg, but he can carry more than 300 logs for handling?
Mlie  [author] 10 May, 2023 @ 11:12am 
@DeadBeard Tested now with this an stack xxl and the carrying capacity is indeed 10x in the pawn info-tab. So you may have some other issue there,
DeadBeard 10 May, 2023 @ 9:20am 
i have stack xxl and pick up and haul, but it doesn't increase my pawns carrying capacity anymore, it used to, but now that I have come back to the game after 1.4 it doesn't.
Mlie  [author] 19 Mar, 2023 @ 8:00am 
@ (≡◉‿‿◉≡) From the description: ”This won't seem to have any effect on its own.”
So youll have to choose another mod for increasing the hard-cap set by the game
(≡◉‿‿◉≡) 19 Mar, 2023 @ 5:29am 
Does this actually work? because my pawn carrying capacity is still at 35
Designed 11 Mar, 2023 @ 3:00am 
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