Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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New World Empires - Alexander
   
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2.252 GB
13 Mar, 2020 @ 10:24pm
28 May @ 4:04am
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New World Empires - Alexander

Description
Cлава демократії - cмерть диктатурі - героям cлава.[unicef.my]

Interested in what else we are working on? visit our official Patreon site[patreon.com] and learn more.
DO NOT DOWNLOAD THIS MOD EXCEPT FROM steamhost.cn/steamcommunity_com, beelimsolutions.wixsite.com OR patreon.com !

Intro
A continuation of the rush-friendly, deathmatch-based New World Empires series, Alexander moves away from the era of the first chapter, Swords of the Prophets - and takes place chiefly in the Classical West, covering the period between the invasion of Greece by Darius I and the death of Alexander the Great. In short, it is a prequel of sorts to Kings & Conquerors' Hellenistic Era chapter mods.


FEATURES

In contrast to previous mods, namely Rise of Kings and Kings & Conquerors, New World Empires instead is built around rushing. Unlike the former two where Barracks and Stable units are beholden to early game research, here they are immediately ready. However, as this mod covers only a short span of time - 200 years - in a pre-industrial, proto-Anthropocene world, cities are understandably costlier, but buildings cheaper.

- Aggressive gameplay. Barracks and Corrals can be built right away without the need for "teching up", guaranteeing your being able to build an army right away. Nevertheless, some teching up is still required for many advanced units, especially for Greek factions.
- Non-Western narratives. In the 490s BCE, history does not belong to the Greeks while the Romans are nearly non-existent. Instead, the western world is dominated by three Asian powers - the Persians, the Scythians and the Indians. Unit rosters and tech trees are tailored to reflect this reality and the challenges the Greeks have to face in their struggle to survive.
- History revisited. Relive the high points and worst days of Greek civilization by playing one of 24 factions! - be it the melee-heavy Illyrians and Spartans, the mighty Persian empire, or the vicious Gauls, the cultured Indians and Athenians, or the more mobile horse archer civilisations of Central Asia, each one features different playstyles and different preferences on how to win.
- More variegated and complex mercenary management. The Outpost isn't the only player in town.
- Morale and information warfare. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies are almost deprived of them.
- Tech tree restrictions Not every faction has access to the same technologies. Barbarians rely often on Attrition, while more sedentary factions lean on having superior fortifications to keep them safe. Barbaric nations often have access to fewer technologies, while the great Indian and Middle Eastern nations often enjoy the greatest number of them.
- Sudden Death! Because of the shorter timespan, buildings are cheaper, but cities have been drastically increased in cost and build time. Choose your settlement sites with care!


PLEASE READ IF YOU ARE GETTING CRASHES OF ANY KIND:

While we take pains to ensure a smooth player experience, we nevertherless advise players to take note of all the following data whenever they start a new game:
- Factions chosen
- Map size
- Presence of snow/water
- (if a crash occurs) what you were doing and what age you were in when it happened.

These are issues that are being looked at and which should be corrected in future.

In the meantime we advise strongly against the use of random players. For best results, you should take down notes on which games had snow or navigable ocean, and what factions were used. Why not use a virtual dice thrower to select the factions for you instead?


DISCLAIMER:
(1) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions or Valve Corporation unless permission to do so has been expressly granted by any of these three parties.
(2) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.



For more info, feel free to visit out official wiki, now based at Fandom[newworldempires.fandom.com].
Popular Discussions View All (3)
0
4 Oct, 2022 @ 7:23pm
Our story begins ....
Robur Velvetclaw
18 Comments
Robur Velvetclaw  [author] 23 Jun @ 4:42am 
Alas no, although I had been thiniking of how to implement this mod in the Alexander campaign.
Can in play this mod with the alexander's campaign?
征夷大将军 24 May, 2024 @ 6:27pm 
I really want to play it if I can make it into Chinese
Robur Velvetclaw  [author] 10 Jan, 2024 @ 10:33pm 
Somehow I failed to realise that officer-class units weren't getting any political restrictions. That issues has since been fixed, so any of you having a tough time defending against polemarkhoi or warlords can breathe a little easier and can spend time recruiting archers for their appearance.
Robur Velvetclaw  [author] 18 Oct, 2023 @ 5:39am 
I've looked to fix that issue. It should be rectified by now.
PS - use archers to shoot the warlords. They're very prominent targets.
tranhoangnguyen03 14 Oct, 2023 @ 1:11pm 
I just had an Epeiros game where my 7 polemarkhos steam-rolled through a Sparta Computer on toughest difficulty. At 3500 hitpoints, 30 armour, and 80 attack, they're just gods on the battlefield. I find that I had to scale down their HP to 1/5 of the current level in order to enjoy the game again.
Robur Velvetclaw  [author] 9 Oct, 2023 @ 5:38pm 
tranhoangnguyen03:
That is not an unreasonable request. I have inserted new coding to make them (and other cavalry units) a whole lot less useful against spear infantry. Mind you, they can still hit hard. Just not against spear spam any more.
tranhoangnguyen03 9 Oct, 2023 @ 10:20am 
Is there any way to disable the `polemarkhos` units, or at least nerf them? They are nearly impossible to kill (without micro-ing assassins) and they hit so hard. Playing as Egypt, entire armies of low-tier units get destroyed by 1-2 of these guys when I look away for a few moments.
REPLY
Robur Velvetclaw  [author] 27 Jun, 2023 @ 9:23pm 
After 4 months of near-nonstop work, this mod finally reached 1.0 version status.
We hope you enjoy it. In the meantime, with this mod done, effort will be redirected at other mods - most notably, Kings & Conquerors cap 3, as well as Rise of the Moderns.
However, that is not all. Expect a news article on Patreon soon to describe what else may be going on.
Robur Velvetclaw  [author] 2 Jun, 2023 @ 6:58pm 
A BRIEF but FRIENDLY REMINDER......
If you appreciate the effort we've put in and enjoyed this mod, either alone or with friends, PLEASE consider clicking the links below and making a donation.

{ UNICEF [unicef.my] } { MSF [www.msf.org] }

As much as this mod is about warfare, let us remember that children should not have to pay for the sins of their parents, be they grave or slight, regardless of what language or what side they support in this conflict or any other elsewhere.

Signed,
A grandchild of war refugees.