Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Alexander
18 Comments
Robur Velvetclaw  [author] 23 Jun @ 4:42am 
Alas no, although I had been thiniking of how to implement this mod in the Alexander campaign.
Can in play this mod with the alexander's campaign?
征夷大将军 24 May, 2024 @ 6:27pm 
I really want to play it if I can make it into Chinese
Robur Velvetclaw  [author] 10 Jan, 2024 @ 10:33pm 
Somehow I failed to realise that officer-class units weren't getting any political restrictions. That issues has since been fixed, so any of you having a tough time defending against polemarkhoi or warlords can breathe a little easier and can spend time recruiting archers for their appearance.
Robur Velvetclaw  [author] 18 Oct, 2023 @ 5:39am 
I've looked to fix that issue. It should be rectified by now.
PS - use archers to shoot the warlords. They're very prominent targets.
tranhoangnguyen03 14 Oct, 2023 @ 1:11pm 
I just had an Epeiros game where my 7 polemarkhos steam-rolled through a Sparta Computer on toughest difficulty. At 3500 hitpoints, 30 armour, and 80 attack, they're just gods on the battlefield. I find that I had to scale down their HP to 1/5 of the current level in order to enjoy the game again.
Robur Velvetclaw  [author] 9 Oct, 2023 @ 5:38pm 
tranhoangnguyen03:
That is not an unreasonable request. I have inserted new coding to make them (and other cavalry units) a whole lot less useful against spear infantry. Mind you, they can still hit hard. Just not against spear spam any more.
tranhoangnguyen03 9 Oct, 2023 @ 10:20am 
Is there any way to disable the `polemarkhos` units, or at least nerf them? They are nearly impossible to kill (without micro-ing assassins) and they hit so hard. Playing as Egypt, entire armies of low-tier units get destroyed by 1-2 of these guys when I look away for a few moments.
REPLY
Robur Velvetclaw  [author] 27 Jun, 2023 @ 9:23pm 
After 4 months of near-nonstop work, this mod finally reached 1.0 version status.
We hope you enjoy it. In the meantime, with this mod done, effort will be redirected at other mods - most notably, Kings & Conquerors cap 3, as well as Rise of the Moderns.
However, that is not all. Expect a news article on Patreon soon to describe what else may be going on.
Robur Velvetclaw  [author] 2 Jun, 2023 @ 6:58pm 
A BRIEF but FRIENDLY REMINDER......
If you appreciate the effort we've put in and enjoyed this mod, either alone or with friends, PLEASE consider clicking the links below and making a donation.

{ UNICEF [unicef.my] } { MSF [www.msf.org] }

As much as this mod is about warfare, let us remember that children should not have to pay for the sins of their parents, be they grave or slight, regardless of what language or what side they support in this conflict or any other elsewhere.

Signed,
A grandchild of war refugees.
Robur Velvetclaw  [author] 13 May, 2023 @ 8:22am 
@qishy: Bug identified and neutralised. Thank you for your sharp sight!
qishy 13 May, 2023 @ 8:11am 
Hello author. Seems there's a problem that, in anim_graphics.xml, the animation "Heavy_cav Attack1" and few other attack animations nearby are wrongly set in the <LOOPING> area. So when a unit for example Prodromoi attacks, game will just stuck without any error messages. Hope this can help you.
Robur Velvetclaw  [author] 11 May, 2023 @ 7:36am 
Adriatic Balkan peoples - Illyrians, Paeonians - are now playable. Please leave a comment if you find errors.
Read the comment below for more information.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2021722977/3765608282428555027/
Robur Velvetclaw  [author] 12 Apr, 2023 @ 6:41pm 
We've updated Spartan units. Now, their best units not only are fairly strong, they are also capable of mauling most Greek heavy units. If you see Lacedaemon, get the hoppers to run away and bring out archers instead!

Unfortunately this is where the modding season ends - mostly. We are having difficulties building the Yuezhi faction: we need supplies from Azangara and will be holding back from finishing this mod until those difficulties are taken care of.
Robur Velvetclaw  [author] 9 Apr, 2023 @ 7:39pm 
3 months after this mod began, Athens finally got the update you've been waiting for.
I thought long about it but finally, Athens has a full roster: not only does it have ships, it now has Epibatoi linked back in, and the Iphikratidai long spears are now part of the Athenian family. Enjoy.
Robur Velvetclaw  [author] 9 Apr, 2023 @ 2:29am 
NEWS FLASH:
All 17 wonders are finally completed and a part of this mod. Finally!

So far, this mod is mostly complete, surprise, surprise - except for a few things:
- Arabs are still not done. Need new skins for camels since the appearance of this faction varies from what you got in Kings & Conquerors.
- Balkan tribes are still continually worked on but expect development to be slow. We expect these factions to be ready by May nevertheless.
- Tokharoi are still being sorted out, but we should be able to finish them by May, too.
Robur Velvetclaw  [author] 31 Mar, 2023 @ 2:47am 
Special thanks to vatealves for having spotted bugs with the Spartan faction! they've all been fixed in the last update as of this communiqué, with the elite Spartan Hippeis now being on par with other Greek elite units of the same tier!
Robur Velvetclaw  [author] 22 Feb, 2023 @ 9:38pm 
After some minor kitbashing, the triple confederation of Epirus is now playable, alongside the 2 other Greek factions, Macedon and Sparta.