Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Alexander
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Update: 28 May @ 4:04am

Update: 31 Mar @ 9:25am

Update: 31 Mar @ 12:27am

So we finalised all changes for this mod, following our decision to redo the flavour of the tech tree - consult https://newworldempires.fandom.com/wiki/upgrades/Alexander

unfortunately the wiki has not been updated to reflect this new information yet. Stuill m,ustve been a good thing to have stalled on it for so long, until now.

Also checked Hammurabi for siege tower bug. No problem so far.

Update: 30 Mar @ 10:53pm

New icons andn nomenclature for Agronomics - please see https://newworldempires.fandom.com/wiki/Upgrades/Alexander#Agronomics for clarification.

Update: 30 Mar @ 10:07pm

[25.31/3]
NWX/NEX 1.0.1

As part of a welcoming ritual of sorts for Fallen Giants,

- Tech requirements for Trupanon, Siege Tower and Lithoboloi changed - it is easier to get a Siege Tower than it is a Lithobolos.
- Flavour changes for Woodworking - Forestry now precedes Carpentry, followed by Craftsmanship - but flavour changes for techs not implemented yet.
- Name of Fort now changed to Perifraxé, "stockade".

More changes are expected, being:

- Reshuffling of Woodworking tech availability, and
- Flavour changes for Agronomics.

Update: 30 Mar @ 9:52am

Update: 25 Mar @ 8:43pm

Update: 25 Mar @ 8:07pm

Update: 16 Mar @ 9:31pm

Update: 9 Mar @ 9:43pm

We are currently pushing forward work on Project Kalyna's wiki - required for one project currently WIP and another (fantasy title). So understandably, this mod also required some reworking:

- All Buildings now have Greek names.
- Icons also changed, eg Pyrgoi and Frouria use icons developed for Warbirth which is acceptable.