Cities: Skylines

Cities: Skylines

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Tips for map creation
   
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Description
Tips for Map Creation
What you need to use for a new Map Creation in the Map Editor.

Where to create a map
Only use the MAP editor and keep in mind that most mods do not work in the map editor.
Therefore, deactivate most mods you are using for your game!

For example, you don't use Cross the Line nor No Border Limit Camera mods inside the map editor, and you should deactivate them actually because there is no line nor any limit on a camera in the map editor.


Just to make sure it's clear because this is mind-twisting
An example:
When you make a map to share with everyone, use only the map editor!
Why? If you build a map inside the game environment, every single mod you are using right then has a good chance of making a giant mess for others to try to run, because they will also have to use some or many of those mods - it will be in the data you share.


Savegame versus a Blueprint
It is published as a *savegame*, and not a map, which is another clue that it's different. A true map (those that are found under the maps part of the Workshop) is a blueprint. If done right, a map will not carry over any mod alterations along with it - just a blueprint. The information there gets read by the players' new game, and then poof, there's no more connection to the Workshop map. Its job is done, players get to decide what mods (meaning CODE mods - props, trees, decor are not coded mods) they want to use.


Mods which can be used
You can certainly use the Workshop road assets inside the map editor.


Placing items onto the map
It is not to be advised to place any buildings which are not available in the map editor normally.

Only decoration building category (big rocks and any buildings that the asset creator imported using that big rock category will be fine (you will have to ask or know what you're doing to determine if something is that map-editor friendly AI category).

These are really the only ones you should place on a map.
e.g. place any road/rail you want is definitely possible. Even small streets!


Do not place pedestrian paths!
You can place them, but they'll be invisible until the map is used for a new game). The 2 mods required for that, More Network Stuff and Prefab Hook.


You can have a maximum of 4 of each transport type
There is a mod for unlimited connections, *however*, it (or a mod that conflicts with it) can completely toast your map.

This is why even real-world maps have only 4 highway connections, even if the real map overlay has more. When making a map, if you do something risky like the more than 4 connections I mentioned as just one example, and you publish that map, you have a chance of passing a disaster on to players whose save game might be ruined at some point.


Best Advice
Make your map as complete as you can get it within the (admittedly very limited) confines, within the map editor.
Finish everything on that map that you can complete.

Save/publish, *then* if you want to add some fancy/nifty/unusual stuff to the map, or bring it into the game environment and place whatever you want, you have a safe, secure, and completed backup map, without any mods that left something behind.

If something does go wrong, you haven't lost the whole map... and you don't pass on something that will break the hearts of us, passionate city builders. Our cities are our lives! (some of us have no real one lol) :D
Hope this has been helpful. :)

Most of this text is taken out from a response of MrMiyagi's. I took the liberty to style and change it.
Taken from this original thread

These guides might be helpful as well:


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last updated: 31-12-2022

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Items (12)
Map Editor Tunnels Enabler
Created by BloodyPenguin
Allows to place tunnels in Map Editor https://i.imgur.com/CYNzkiJ.png For some reason CO didn't allow us to place tunnels in Map Editor. Well, this mod fixes that. This mod shouldn't conflict with any of existing mods and it's not required to play maps cre...
Map Maker's Marks
Created by Naylin
*** ATTENTION: Map Makers! *** We all know that tracking down all those pesky little bugs, errors, flaws, quirks, etc. can be tricky business. Having to open your map in the game engine, find one, remember where it is, close your game, reopen your map in t...
More Network Stuff
Created by BloodyPenguin
https://i.imgur.com/zjZm3kK.png Adds more network stuff to Asset Editor for modders to place. Also allows editing ship and airplane paths ingame and placing regular roads and metro tunnels in MapEditor. Read description carefully before using this mod! IMP...
Prefab Hook (Mod Dependency)
Created by boformer
This mod is used as a bridge between different mods (for better compatibility). Using Harmony for redirection. Note: If you are a mod creator, consider using Harmony instead to add prefixes/postfixed to InitializePrefab! This mod was created before the exi...
Ship Path Anarchy
Created by BloodyPenguin
https://i.imgur.com/vGVs7xb.png Disables water depth checking for ship & ferry paths. Works in all editors and in-game. The mod doesn't provide any new networks or buttons. You can place ship paths in-game using More Network Stuff. Game's water depth check...
Common Ground
Created by xlf1024
https://i.imgur.com/O3ujMsj.png This mod makes terrain outside the purchased area and in the map editor behave as if it was purchased. This means higher terrain mesh resolution, and surface modifications such as clipping or gravel work. For reference, see ...
OSM Import
Created by Lil' Dicky
Import real world map data from OpenStreetMap. This is a revamped version of the original OSM Import to fix some compatibility issues with the newer releases of the game. See Links section for the r/OSMImport subreddit....
Map for Theme Creation
Created by Random5
This is a quick map I made meant to be used as a help in the theme editor, so that whenever I'm creating a theme I already have all the needed features right from the start in the editor. You'll need to subscribe to the Theme Editor Maps mod, activate it i...
Theme Editor Maps
Created by Katalepsis
Load custom maps into the theme editor. Adds a dropdown to New Theme Panel and Load Theme Panel that lets you select which map to use in the Theme Editor. NOTE: You can only pick a map to use when loading the Theme Editor from the main menu. Once inside th...
Road Builder v1.4.6
Created by T. D. W.
Road Builder is a revolutionary mod that allows you to create roads without dealing with the tedious asset editor! This mod automatically generates the properties, lanes, props, models, and markings of the road based on a configuration created in Thumbnail...
Linimo Station
Created by Ryuichi Kaminogi
This is a station pack for Linimo, produced by YODOH. I have included two different stations, one with and one without point rail, as well as "a fillet" of station corridors, stairs, platforms, etc. as Prop. Network Anarchy or equivalent mod is required fo...
Network Dump Tools
Created by Cgameworld
This mod for the road editor makes editing networks easier and faster by simplifying the dumping process. Use Open up the road editor and select a network to edit Select the Elevation (Basic, Elevated, etc), Mesh Type (Segment, Node) and Mesh Number (The i...
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