Europa Universalis IV

Europa Universalis IV

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Difficulty & AI ( outdated )
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9.076 MB
8 Apr, 2020 @ 10:15am
11 Apr, 2021 @ 6:52am
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Difficulty & AI ( outdated )

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Will get outdated over time.
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25 Feb, 2021 @ 11:23pm
Feedback & Suggestions
SPIRIT BAKER
48 Comments
SPIRIT BAKER  [author] 11 Apr, 2021 @ 5:57am 
@Mudak, It's incompatible with LIT, but there is a dev build with improved AI. No clue when it will be released on steam.

About 1356 I'm not sure, most likely it's incompatible as well. If the mod changes building or ideas in any way it would be incompatible.
Mudak 11 Apr, 2021 @ 1:55am 
hi, thank you!
how this mod work with LUX or 1356?
SPIRIT BAKER  [author] 27 Mar, 2021 @ 9:29am 
@Yesyes There is no settings for Naval movements unfortunately. Transport ship ratio is in a good spot imo.
Yesyes 27 Mar, 2021 @ 3:15am 
It is necessary to improve the AI of naval warfare. The main fleet of ocean warfare computer only hovers near its own coast, and will not attack the enemy fleet or blockade the coast, even if it has an advantage in naval strength, and even some countries do not build a transport ship.
SPIRIT BAKER  [author] 17 Dec, 2020 @ 8:47pm 
@Gigawot just tested it again no CTD for me. You can try re downloading the mod. It can be launcher issue, mac os issue or lack of some dlc.
Gigawot 17 Dec, 2020 @ 6:28pm 
So after testing, i cannot get past the 17th Nov 1444 without crashing on any nation. On england its day 2, brandenberg day 4. others on 17th. This is the only mod i have installed, I only crash when this mod is enabled.
SPIRIT BAKER  [author] 16 Sep, 2020 @ 9:59am 
@Baggio I did some math before implementing it, and adjusted everything accordingly. So on monarch point side it should be balanced.
10 idea slots is what ppl requested early on, initially I was against it, but it definitely made the game more balanced. With 8 just like u said, there is strong focus on picking just the right one, and it's a double edged sword. Vanilla ideas are just not balanced, and to some extent they not balanced even my mod.
Also there is the fact that AI have no planning capabilities, AI just picks ideas randomly. To compensate for that I'm writing fairly deterministic logic, and it's very sensitive. AI will work with 8, but it will be not perfect. In last 3-4 updates I loosened restrictions on idea groups to introduce a bit more randomness.
Baggio 16 Sep, 2020 @ 3:48am 
Hey, another question, maybe can you give as submod with vanilla 8 slot idea ? I think that 10 is little too much, the less idea slot you have, the more you have to focus on a picking the right one, which is better for strategy gameplay.
SPIRIT BAKER  [author] 15 Sep, 2020 @ 11:04am 
@Baggio I'm about to update it, in my tests games AI is doing much better.
I also imported CK3 terrain images, adding 5 terrain types to a base game and overwriting a majority of the vanilla ones.
Considering the light version. I don't think I can make it work in this patch, changes to a hardcoded AI building priority are crippling for the AI. The only solution I know so far is to edit buildings.txt, which will immediately make light version incompatible with many mods.
Baggio 15 Sep, 2020 @ 4:32am 
And will you update lite version of your mod aswell ?