Europa Universalis IV

Europa Universalis IV

Difficulty & AI ( outdated )
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Update: 11 Apr, 2021 @ 6:52am

Fix for Consort bonus

Update: 18 Mar, 2021 @ 10:13am

Minor fix for Manchu mission tree

Update: 18 Mar, 2021 @ 3:56am

Major Update

Added a New Estates for Hordes
Lots of small and big changes.
Full change log in readme.

Update: 16 Nov, 2020 @ 12:39pm

Option to disable dev-click, if it causes desync error.

Update: 14 Nov, 2020 @ 1:01pm

Changes to AI building order, adapting it to 1.30.4 a bit better.
Buff to Banners, reinforcement speed penalty is gone.
Changes to Chinese disasters, fixing major exploit here.
Limiting monarch point tribute from tributaries to 6 points a year.
Adding Institution spread in capital for tributaries, if Overlord is embraced it.
Various terrain changes.
Adding small interest bonus for AI on Hard and Very Hard.
Fort in Belgrade is back.
Adding missing localisation.
Changing various AI setting.

Update: 15 Sep, 2020 @ 11:42am

Added 5 new terrain types
Replacing majority of base game terrain with CK3 versions.
Adjusting terrain, climate.
Moving Turkish culture into a separate Anatolian group. As a soft nerf to Otto blob.
Many AI adjustments, to better adapt AI to 1.30.4.
Tweaking AI logic in ideas.
Adding Fort logic for new terrain
Disabling great power frenzy quickstart, as it can cause stuttering and severe performance issues

Update: 11 Sep, 2020 @ 5:11am

Update for 1.30.4
Adapting existing settings for 1.30.4
Increasing base AI desire to fabricate claims.
Adjusting AI army scripting.
Increasing AI home fleet ratio, to make sneaky landings harder. :3
Added Fort upgrade and Fort deleting logic, to help AI manage his Forts better.
Moving dev click from decision to hidden event.
Preventing AI from hiring merc if he is way above his force limit.
Fixing small AI logic error for republic elections.
Loosening restriction on idea groups for AI once again.

Update: 24 Aug, 2020 @ 12:02am

Loosening restrictions for AI on idea groups.
Removing redundant building logic.
Adding logic for trade company regions.
Experimenting with AI army movements.
Disabling Militarist personality for early game, lowering chance to get one for every stage of the game.
Nationalism CB fix.
Another iteration of debt spiral work around.
Balancing war enthusiasm values.
Moving Fort from Belgrade to Pest.
Adjusting Rev spread and Rev center spawn.

Update: 30 Jul, 2020 @ 12:35pm

Republic Election Changes:
- Elections Candidates will have randomized above average stats.
- Reelecting the same candidate will increase random stat by 1. Reelection cost increases over time.
- Enabling estates for Trade republics.


Revolution Changes:
- Requirements for Revolution center spawn are roughly the same as for Revolutionary Disaster.
- Overall revolution should unfold more logically.
- Changing minimum requirements for embracing revolution, to 75% Rev. spread and 300 Development.
- If AI is a Revolutionary Target he would behave accordingly.
- AI can navigate through event chain and get Napoleon.
- Enabling Nationalism CB for Rev Empires.


Adding Custom ruler traits, some of them are very rare.
Restricting Ruler traits distribution, rulers with high stats are less likely to get negative trait.

Changing duration of lost hegemon to 10 years.
Prevents the province from being sacked if it belongs to a country that it isn't at war with (relieving an occupation).
Fixing Imperial Diet opinion modifier.
Dev-click will not target provinces that are being sieged or being controlled by another country.
Adjusting buildings UI to better convey building changes.
Loosening AI restrictions on Diplo idea groups.
Increasing AI scoring for accepting cultures.
More logic for naval policies.

Update: 27 Jul, 2020 @ 11:30am