XCOM: Chimera Squad

XCOM: Chimera Squad

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[CS] Resistance Firearms - Assets
   
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2.917 GB
25 Apr, 2020 @ 3:27am
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[CS] Resistance Firearms - Assets

In 1 collection by ∑3245
E3245's Mods for Chimera Squad
11 items
Description
IMPORTANT: This is the entire assets to the Resistance Firearms mod. The main module for the weapons to appear in the game is here. Subscribing to this is very important, since it contains scripts for this to work properly.

Chimera Squad Version as of: 5/21/20

This mod is pretty much a weapon module (meaning that it's simply adds the weapons and nothing more), so you can run this with other mods like A Better Advent, and so forth.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

FEATURES
  • 55 weapons to utilize to your hearts content!
  • Redone from scratch! (Corrected textures, better vertex normals and smoothing)
  • Weapon animations! (Check the pistols, MWR LMGs and M14 rifle!)
  • More modular weapons!
  • Remastered weapon firing sounds!
  • Modular templates system, which you can edit all aspects of any weapon.

COMPATIBILITY
  • None so far.

KNOWN ISSUES
  • Sniper Rifles coming soon.
  • Maybe some weirdness with animations.
  • Machine Pistols use wind up Beam fire animations.
  • Game lags if you try to equip weapons in the armory, but is fine in Squad Manager. Will need devs or Highlander fix for this.
  • No SPAS-12s for Mutons, yet.
  • Weapons are not infinite anymore. This mod will give you 4 of each weapon when adding to the HQ inventory.
    However, this will allow you to sell unwanted weapons (with no sell price for balance reasons).

CREDITS

Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Model/Textures:
  • Infinity Ward/Raven Software/Beenox/High Noon for developing Call of Duty: Infinite Warfare, Modern Warfare Remastered, Modern Warfare 3, and Modern Warfare (2019).
  • Sledgehammer Games for developing Call of Duty: Advanced Warfare.
  • Activision for publishing the Call of Duty series.
  • Millenia for letting me use his weapons from Weapons of the New Millenia[www.nexusmods.com] mod for Fallout: New Vegas.
  • The other authors who made the 3d models for WotNM:
    • Millenia [H&K CAWS]
    • cR45h [R870]
    • EdgeStylez [WA2000]
    • Freefall [1911]
    • ImBrokeRU [EOTech Sight, RU556, L96A1]
    • Maxivz [G36K]
    • SAM61 [Bakes]
    • Sarvs [AUG, PKM, SVU]
    • Soldier11 [Jackhammer]
    • Tenoyl [DBAL]
    • Toasty Fresh [Desert Eagle]
    • Paul68Rageous [VSS]
  • Stoy79 for his AKs and AR15s weapon pack[www.nexusmods.com], also for Fallout: New Vegas.
  • Stefan Engdahl for modeling the FN FAL, FN FAL Tactical, and G11 models. CGTrader Profile[www.cgtrader.com], Artstation Profile[www.artstation.com].
  • Sebastian Ujhazi for modeling the AAC Honey Badger. CGTrader Profile[www.cgtrader.com], Artstation Profile[www.artstation.com].
  • pizzadesu for modeling the Elcan M145 scope. LICENSE[creativecommons.org].
  • r_populik for modeling the Beta C-Mag model. LICENSE[creativecommons.org].

Sounds:
  • Activision/Infinity Ward/Raven Software.
  • Navarro. LICENSE[creativecommons.org].
  • Magmacow. LICENSE[creativecommons.org].

Rigging/Animations/Assembly:
  • E3245 for porting, rigging, animating, texturing, and assembling all weapons.

DISCLAIMER: ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S). ALL RIGHTS RESERVED.

PERMISSIONS

You are free to utilize the assets from this mod for your own XCom 2 gameplay/balance mods. If you do decide to use the assets, please credit the above authors/companies.
You are NOT allowed to do the following with this mod:
  • Upload this elsewhere without my permission.
  • Steal and/or take credit (Code/Assets/Models/Etc).
  • Make any sort of profit off of this.
  • Port the models to another game without explicit permission from the authors of the models above.

LOG

Release Version 0.900:
  • Initial release of WotC Version 3.100

6 Comments
Hurlevent 1 May, 2020 @ 2:23pm 
hellom et thx. most of your mods aren't activate on the launcher. how fix it?
Steelflame 30 Apr, 2020 @ 9:10pm 
HarveyG, that isn't a mod issue, but base game issue. I just had a campaign get force ended because literally all of my units ended up losing their weapons, and the console key isn't working at all.
Aislin 29 Apr, 2020 @ 11:15pm 
So I've noticed a bug with the SMGs where they disappear from the load out pull down after each mission, and are invisible during the missions, it's gotten to a point where now my SMG users don't have any weapons to use. Not sure what's causing it.
∑3245  [author] 25 Apr, 2020 @ 9:17pm 
@Komissar Gebet
You can edit the configs to change it to a submachine gun. You will need to change the weapon's category and abilities to match the SMG.
Komissar Gebet 25 Apr, 2020 @ 7:38pm 
Could you make the AKS-74u a sub-machine gun, not the assault rifle?
Or is it possible to do this myself?
Egg 25 Apr, 2020 @ 9:01am 
that was fast