RimWorld

RimWorld

62 ratings
More Scars
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
140.111 KB
5 May, 2020 @ 3:00am
26 Dec, 2022 @ 5:07pm
4 Change Notes ( view )

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More Scars

Description
Updated to 1.4 27/12/2022

Have you ever wished you colonists had more scars to tell of tales of their bravery/stupidity? No? Well then this isn’t for you.

This mod substantially increases the chance of receiving scars on any body part. This is ideal for anyone who wants their colonists to remember the day they cuddled a grenade, took an arrow to the knee or heroically saved the hospital from a deranged pyromaniac.

Scarring reduces the maximum health of a scarred body part. Scars also add a small amount of pain, which can negatively impact their mood. This impact of this is now greater since it is much easier to accumulate scars. For balancing reasons, scarring is less common on facial features (excluding eyes) to soften the frequency of deformed thoughts debuffs.

You can reduce the chance of generating scars through high percentage tending. Make sure your one-armed smokeleaf addict is not doing the tending! Bruise damage also cannot scar, so armour is beneficial.

In vanilla, you can fix scars with Healer Mech Serums, Luciferium with time, or Bionics. You can also use mods to go under the knife and do surgery.

Some mods that can cure scars are:
[SYR] Scar Removal Plus
Polarisbloc – Core Lab
Various Bionic Mods

Original Mod Idea by IgnisGlacies
Mod Rewritten by Overblaze

Load this mod after all Races in your modlist.

This mod should be compatible with most Races, assuming they reference vanilla body parts such as arms, legs, feet, etc. This mod will not adjust scarring rates on any modded body parts, such as Tails, etc.

This mod is compatible with Combat Extended.

Change Log:
27/12/2022 - Updated to 1.4. Tweaked values slightly.
Popular Discussions View All (1)
0
22 Jul, 2021 @ 11:14am
1.3
ChocolateMoomin
24 Comments
TracerFoxTEK 17 May, 2024 @ 3:10pm 
@Mr Meat: On that note, if I wanted to reproduce the scarring effects from *this* mod, would you have an idea of what settings I'd need on Flesh Wound?
Mr. Meat 17 May, 2024 @ 9:54am 
I did find an updated mod that lets you customize the rates for scarring and much more. If its just the scarring youre looking to change then you can set all other settings to vanilla
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2260055393
Mr. Meat 16 May, 2024 @ 12:16pm 
Tried wrestling a polar bear for 5 seconds and seems to work just fine for me in 1.5. Most wounds scar, which encourages both minimizing injuries and body modification. Could pair great with a scar healing mod if you aren't looking for a brutal rimworld experience. I was tired of always getting brain damage on all of my colonists before seeing a single scar.
The Bard of Hearts 19 Feb, 2024 @ 7:41pm 
Can this be reverse engineered to make scarring LESS likely to happen. 1.4 seems to have scarring happen a lot and I'm looking for a way to reduce the rate.
TouchMe-Sama 23 Dec, 2022 @ 10:50pm 
Need this Mod back. Where you at bro
OverBlaze  [author] 15 Dec, 2022 @ 5:04am 
Sorry I've been busy with irl. I should have this updated in about a week. It will work in 1.4 though for all the standard humanoid limbs as per usual in the time being as The Blind One noted.
The Blind One 13 Dec, 2022 @ 8:24pm 
This works with 1.4 even if the mod doesn't show it.

That's because this is an XML patch and will likely continue to be compatible with all future updates as long as it doesn't significantly change the underlying XML code.
zdupydomordozaur 13 Dec, 2022 @ 7:13pm 
What about 1.4? :(
The Blind One 12 Nov, 2022 @ 12:12pm 
@xXAntrexXx really? what changed in the formula?
xXAntrexXx 12 Nov, 2022 @ 5:31am 
1.4 already adds wayyy more scars to your pawns