RimWorld

RimWorld

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Extra Psycasts
   
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Mod, 1.1
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832.119 KB
16 May, 2020 @ 9:04pm
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Extra Psycasts

Description
Requires the Royalty Expansion for Rimworld.

Adds a collection of 11 new psycasts to the Rimworld Royalty Expansion. These new abilities can be granted by upgrading a psychic amplifier and by obtaining the appropriate psytrainer through quest rewards or trading

These extra psycasts include

- Accelerate healing (Rank 1 psycast). Increases the rate at which a target's injuries heal and the rate infection immunity is gained.
- Pyrokinesis (Rank 1 psycast). Starts a small fire at a target location. Does not require line of sight.
- Precognition (Rank 2 psycast). Increases the psycaster's accuracy in combat and their melee dodge chance.
- Soothe mind (Rank 2 psycast). Provides a target with positive moodlet, and snaps them out of any mental breaks they may be experiencing.
- Fortitude (Rank 3 psycast). The target receives much less damage than usual.
- Stasis (Rank 3 psycast). A friendly target goes into coma-like state. The rate at which their needs deplete will drastically slow, as will bleeding.
- Telepathic link (Rank 3 psycast). The psycaster and a friendly target share some of the experience they gain with each other.
- Cognitive enhancement (Rank 4 psycast). Increases the rate at which a friendly target is able to research.
- Energise (Rank 4 psycast). Increases the movement speed of a friendly target and the rate at which they prefom manual labour.
- Sense thoughts (Rank 4 psycast). Improves the performance of the psycaster in social encounters and when bartering.
- Psychic lance (Rank 5 psycast). Deals damage directly to the target's brain (affects both organic and electronic brains).
Popular Discussions View All (2)
2
28 May, 2020 @ 3:23am
Idea Dump
Cr0ssley
0
8 Jun, 2020 @ 9:57pm
Psycast suggestions?
BoltHarrier
28 Comments
Mlie 29 Jul, 2021 @ 1:42pm 
MSJ-06II-C 24 Jul, 2021 @ 6:30am 
Will there be an update to this mod/is it compatible with 1.3?
Spark7979 7 May, 2021 @ 3:16pm 
Some of these casts are sorta redundant as they're in vanilla like soothe mind and energise
Askan Helstroem 22 Jan, 2021 @ 2:29am 
yep, definitely needs to be updated for 1.2, I think it's the best mod for psycasters
even so, I think the mod worls fine in 1.2
__ 13 Jan, 2021 @ 11:27pm 
This is cool and deserves an update. If you ever feel like it, ofc!
AnalyticalFireball 11 Oct, 2020 @ 3:46am 
update pls
Tirith Amar 10 Aug, 2020 @ 8:57pm 
How do you plan to handle 1.2? Considering that it has some of the psycasts listed here.
Ashen 23 Jul, 2020 @ 10:41am 
I think Accelerate Healing could use a rebalance so that its effect is actually noticeable to some degree. For example, why not double its cost in exchange for doubling its effect as well? Or have it do something like healing the target by 5%, similar to the "heal random injury (10)" dev tool.
hael_p 15 Jul, 2020 @ 1:58pm 
@Enlonwhite.
It worked like a charm for me.
Enlonwhite 26 Jun, 2020 @ 5:23am 
Safe to add to ongoing games?

I understand removal after would be a bad idea obviously