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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2560684411
Hope it helps anyone!
even so, I think the mod worls fine in 1.2
It worked like a charm for me.
I understand removal after would be a bad idea obviously
@High Rads: I don't have any plans to add that capability currently, but if there are more requests for it, I'll look into it. In the mean time, all the abilities are added into the game in XML files. Abilities you don't want can be safely commented out
@Dove: it's not likely. Most of these abilities provide utility and not that useful to the combat AI. The ones that are could cause a lot of rampant / unavoidable damage to the player (pyrokinesis and psychic lance in particular). If someone else want to patch our mods together though, they are welcome to do so