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I've added automatic resizing and stabilization to them so they work well for any table's grid size, or when OneWorld gets involved and automatically changes the grid size.
It won't work as-is for all of your markers because not all of them are 1-to-1 scale with the grid (i noticed a few are vertically stretched), but it works for the ones I grabbed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454472719
The character models are from Demorid's workshop mod here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=901492833
Like, a small one at the bottom and a flat platform for the top face but otherwise intangible. Might make it a bit easier to use them for flying characters.
Thank you for being a class act and trying to help this newb.
I'm not sure how to fix anything like that myself (I rarely ever use the attach tool), but you can try either keeping the new marker on the lowest level and just placing the minis on top of it, or locking it and using the Gizmo tool to move it around while staying level. That or just keeping everything separate and using multiple markers together to indicate an area without joining them.
Sorry I'm not much help.
I used the join (attach) tool to create some additional 2D markers using the objects listed as "collider" and "small collider" for squares, circles, and cones of ranges that aren't included in your default set (because there's always that one spell or effect that wants to be a differet size, lol). When I did, the "collider" squares interacted with the other objects and would set on top of the object and sometimes go partially through the table (see the screenshot here ).
Admittedly, I'm new to using the join tool and don't have any experience with it beyond playing with your markers.
Thank you for your time and the effort you put into this mod.
You should be able to resize or join (attach tool) stuff together to make custom stuff. I'm not sure how colliders interact with joined objects but I think it's relative to the last object you use.
The cone/circle markers have the "cone/circle" as a mesh, but are using the much smaller collider, which is how you get that effect of a much bigger "ghost" object without colliding into various models.
I have a question, though. I'm planing on using the 2D markers, but have some area effect sizes that are not included. Is there a way to modify or create custom 2D markers? At first, I tried to use the "colliders", but, well, they collide with other objects like the minis I use unlike the cone and circle markers you included. Any help would be greatly appreciated.