Tabletop Simulator

Tabletop Simulator

Saught's Spell AoE Hit Markers; Cubes, Cones, Lines, & Spheres
13 Comments
ColColonCleaner 1 Jan, 2022 @ 11:15pm 
Saught, I've added a subset of your markers to my DND Tools workshop.
I've added automatic resizing and stabilization to them so they work well for any table's grid size, or when OneWorld gets involved and automatically changes the grid size.
It won't work as-is for all of your markers because not all of them are 1-to-1 scale with the grid (i noticed a few are vertically stretched), but it works for the ones I grabbed.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2454472719
WalBanger -UK- 30 Mar, 2021 @ 5:06pm 
Dude these are amazing as all your stuff :)
Vergil 30 Oct, 2020 @ 9:45am 
Thank you for the flight heights! Those look like they'll work wonderfully ♥
Saught  [author] 30 Oct, 2020 @ 12:04am 
@Vergil Henlo, I've updated the table with a few different flight heights for you.

The character models are from Demorid's workshop mod here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=901492833
Vergil 27 Oct, 2020 @ 8:41pm 
Oh, small question, where did you get the character figures used on this table? They're neat and of a nice quality. David S, etc.
Vergil 26 Oct, 2020 @ 11:41pm 
Thank you for the reply! I'll fool around, see what I can do. In the meantime, I've figured out how to turn off gravity for an object and move it around with the Gizmo tool, which helps
Saught  [author] 23 Oct, 2020 @ 9:50am 
@Vergil Wouldn’t be too hard but they’d need to be locked to work properly. I’ve been away from home for a while and it’ll probably be another week but I’ll update the table with a few when I get back. In the meantime, you could take the 5ft cube or height boxes, use the mesh as the collider, and stretch it vertically as a workaround.
Vergil 22 Oct, 2020 @ 11:54pm 
Would it be possible to get a version of the Height boxes (50 ft, 100ft, etc) that only have a collider at the very bottom and top?

Like, a small one at the bottom and a flat platform for the top face but otherwise intangible. Might make it a bit easier to use them for flying characters.
Azzy 20 Jul, 2020 @ 4:15am 
@Saught no worries about not being able to fix this—apparently this is a limitation of TTS itself. I was doing some digging around around the TTS forum (I should have done this in the first place). There are a couple posts in the suggestions subthread [forums.tabletopsimulator.com] asking for the ability to have collision on only the "parent" of the attached objects. So, hopefully, this will get implemented in the future.

Thank you for being a class act and trying to help this newb.
Saught  [author] 19 Jul, 2020 @ 7:06am 
@Azzy I think I see the problem. The combine/attach tool is keeping the colliders for both items, so when you drop the combined object over another item, because both colliders aren't "level", it drops down. (example here [imgur.com])

I'm not sure how to fix anything like that myself (I rarely ever use the attach tool), but you can try either keeping the new marker on the lowest level and just placing the minis on top of it, or locking it and using the Gizmo tool to move it around while staying level. That or just keeping everything separate and using multiple markers together to indicate an area without joining them.

Sorry I'm not much help.
Azzy 18 Jul, 2020 @ 8:28pm 
Thank you for your response. Sorry, I wasn't clearer.

I used the join (attach) tool to create some additional 2D markers using the objects listed as "collider" and "small collider" for squares, circles, and cones of ranges that aren't included in your default set (because there's always that one spell or effect that wants to be a differet size, lol). When I did, the "collider" squares interacted with the other objects and would set on top of the object and sometimes go partially through the table (see the screenshot here ).

Admittedly, I'm new to using the join tool and don't have any experience with it beyond playing with your markers.

Thank you for your time and the effort you put into this mod.
Saught  [author] 18 Jul, 2020 @ 9:05am 
@Azzy Sorry can you clarify? I don't think I'm understanding completely lol. What's not covered?

You should be able to resize or join (attach tool) stuff together to make custom stuff. I'm not sure how colliders interact with joined objects but I think it's relative to the last object you use.

The cone/circle markers have the "cone/circle" as a mesh, but are using the much smaller collider, which is how you get that effect of a much bigger "ghost" object without colliding into various models.
Azzy 17 Jul, 2020 @ 6:03pm 
This is great, thank you for creating this.

I have a question, though. I'm planing on using the 2D markers, but have some area effect sizes that are not included. Is there a way to modify or create custom 2D markers? At first, I tried to use the "colliders", but, well, they collide with other objects like the minis I use unlike the cone and circle markers you included. Any help would be greatly appreciated.