RimWorld

RimWorld

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[D] Active Circuits
   
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Mod, 1.1, 1.2
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384.373 KB
19 May, 2020 @ 7:17pm
1 Aug, 2020 @ 11:48am
6 Change Notes ( view )

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[D] Active Circuits

Description
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Designed for Rimworld 1.1, 1.2

Simply colors the power overlay (just the overlay, by default) so that it reflects the status of circuits.

Makes it easier to find problems while the power overlay is up.

Colors are fully configurable in settings.

Compatible with existing saves.

Requires Harmony.

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Features

Default colors:
  • White = unconnected conduits
  • Magenta = power source with no power consumers
  • Pink = power is draining
  • Red = no power
  • Yellow = sufficient power
  • Green = power surplus

Optional: show bad-state circuits (generator unconnected to any power users, no power on circuit, disconnected conduit) even when the power overlay isn't showing. Disabled by default.

Colors will take a moment to update, especially if your game is paused. This is by design.

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Load order

Harmony
Core
Royalty
...
[D] Active Circuits

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05/21/2020: Optimized even further
05/20/2020: Added option to always show bad-state circuits. Disabled by default, may cause some additional lag (in my tests about an extra 0-4ms every 149 ticks, completely unnoticeable, but depends on how many unconnected things you have and your results may vary)

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Compatible with:
- Hopefully everything.

Conflicts:
Let me know if you find any.
17 Comments
♡ Pustalorc ♡ 2 Aug, 2021 @ 7:07am 
Ayane 25 Jul, 2021 @ 8:38pm 
Tested with 1.3, there aren't any errors, but it's not showing up.
GreenSkye 20 Jul, 2021 @ 8:28am 
Anyone know if this works with 1.3?
Dametri  [author] 11 Jun, 2020 @ 6:41am 
I went ahead and pushed a patch to address the memory issue mentioned, let me know if that helps, and definitely let me know if it doesn't help.
Dametri  [author] 11 Jun, 2020 @ 5:55am 
@troy8558 Do you run with the "show bad circuits on main display" setting enabled?
troy8558 11 Jun, 2020 @ 12:40am 
Multiple nets on the same cell (109, 0, 165). This is probably a result of an earlier error.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Two power nets on the same cell (99, 164). First transmitters: Pressure Sensor Plate and Pressure Sensor Plate.

I have this error, this is with regard to the other mod Power Logic.

The creator of the other mod says that "every change to the powergrid discards the previous power net(s) and builds a new power net(s)"

"active circuits will actually increase memory usage with any switch mod, or using the vanilla switch, or even with destroying and creating conduits."

This im not too sure, but it caused heavy lag in my game esp during late game
So 4 Jun, 2020 @ 7:17am 
Looks really interesting im gonna give this a run now, I have huge base experience some sporadic power fluctuations power losses. :winter2019coolyul:
SirSmoustache 22 May, 2020 @ 9:40am 
You've made it so that it's impossible for me to play without this mod. Thanks!
Seriously this is very useful to look at your power consumption at a glance with huge bases and troubleshooting things.
Dametri  [author] 20 May, 2020 @ 3:10pm 
@NECEROS Doesn't seem like there's a problem, then, unless you also want the overlay to be invisible.
NECEROS 20 May, 2020 @ 3:06pm 
It applies a patch to replace the conduit graphic to an invisible one. The assembly removes the tiny wires that lead to appliances.