RimWorld

RimWorld

[D] Active Circuits
17 Comments
♡ Pustalorc ♡ 2 Aug, 2021 @ 7:07am 
Ayane 25 Jul, 2021 @ 8:38pm 
Tested with 1.3, there aren't any errors, but it's not showing up.
GreenSkye 20 Jul, 2021 @ 8:28am 
Anyone know if this works with 1.3?
Dametri  [author] 11 Jun, 2020 @ 6:41am 
I went ahead and pushed a patch to address the memory issue mentioned, let me know if that helps, and definitely let me know if it doesn't help.
Dametri  [author] 11 Jun, 2020 @ 5:55am 
@troy8558 Do you run with the "show bad circuits on main display" setting enabled?
troy8558 11 Jun, 2020 @ 12:40am 
Multiple nets on the same cell (109, 0, 165). This is probably a result of an earlier error.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

Two power nets on the same cell (99, 164). First transmitters: Pressure Sensor Plate and Pressure Sensor Plate.

I have this error, this is with regard to the other mod Power Logic.

The creator of the other mod says that "every change to the powergrid discards the previous power net(s) and builds a new power net(s)"

"active circuits will actually increase memory usage with any switch mod, or using the vanilla switch, or even with destroying and creating conduits."

This im not too sure, but it caused heavy lag in my game esp during late game
So 4 Jun, 2020 @ 7:17am 
Looks really interesting im gonna give this a run now, I have huge base experience some sporadic power fluctuations power losses. :winter2019coolyul:
SirSmoustache 22 May, 2020 @ 9:40am 
You've made it so that it's impossible for me to play without this mod. Thanks!
Seriously this is very useful to look at your power consumption at a glance with huge bases and troubleshooting things.
Dametri  [author] 20 May, 2020 @ 3:10pm 
@NECEROS Doesn't seem like there's a problem, then, unless you also want the overlay to be invisible.
NECEROS 20 May, 2020 @ 3:06pm 
It applies a patch to replace the conduit graphic to an invisible one. The assembly removes the tiny wires that lead to appliances.
Dametri  [author] 20 May, 2020 @ 2:57pm 
@NECEROS does your Invisible Conduits mod remove conduits from the power overlay as well? (if so, how do you find them?) This mod only affects the overlay, unless you enable a setting.
NECEROS 20 May, 2020 @ 2:52pm 
I don't know if it's compatible per se, but the invisible conduit mods shouldn't be used together.
Dametri  [author] 20 May, 2020 @ 1:45pm 
@thorman123456789 It should, as long as the modder didn't do anything extremely weird (like make their own power system separate from the main game's). Try it and let me know, I can make a patch if something's not compatible.
thorman123456789 20 May, 2020 @ 1:17pm 
does this by any chance work with modded wires/circuits?
Proxyer 20 May, 2020 @ 5:48am 
Looking nice! I will try this. Thank you.
:HentaiGirlLinda_like:
Dametri  [author] 20 May, 2020 @ 5:36am 
@Think3r Did my best to try to minimize performance impacts, and the mod will only do anything while the power overlay is up.
Think3r 20 May, 2020 @ 2:35am 
This sounds like a good idea, but also like it might heavily influence fps.