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I moved it out of the way in order to get to the board, and everything seems to work fine.
I'm also here to report two bugs:
1. When playing with Norweigian Expansion; the 4-person action "Spend 2 Stone + 2 Wood > Build Long House + Knarr" performs "Build Build Stone House + Longship" and vice versa.
This only occurs with the expansion enabled and happens in solo, 2P and 3P.
2. When attempting to do 6-Round mode, the game throws an error and the phase tracker is unable to move. This occurs with or without expansion, observed in solo and 2P.
- With the new tag system, you could replace the grid with snap points that are tagged either "square center", "square edge", or "square corner", and place snap points on each square's center, edge, and corners, respectively. Then you can tag each good & special tiles to use one of those tags. That way, each tile will line up perfectly with the grids on player boards. You'd have to place the snap points accurately and for each board, but it would make placing stuff a bit easier. Annoying to do but will make playing the mod that much smoother, which is always appreciated, and SIGNIFICANTLY easier for the non-player boards since we don't have to align them neatly to the grid
- Adding an income earned script feels like it should be pretty easy. I'm picturing a few buttons that let you set the total income bonus, and then pressing the "Income Earned" button next to the phases would give you that much silver
- Would be great if you added text above each goods' columns that said like 1x2, 1x3, 2x2, etc. That helps new players really quickly understand their size, since the little gray lines that divide each squares are hard to see from far apart (and we can't easily alt-preview goods on your spawning board)
1. Added additional scripting for actions/occupations involving animal counts.
2. Islands, sheds, stone houses and long houses now must be activated. Added additional scripting for related actions and occupations.
3. Updated score sheet with point counters and automatic calculation of occupations, islands, sheds etc. Victory points currently entered manually.
4. Added game manuals for reference.
5. Added additional option to remove/include banned occupation cards. Set to remove by default.
6. Made buttons slightly more translucent and other various bug fixes.
'2-V Action: 1 Hide + 1 Linen -> 1 Shirt + 2 Silver' is bugged, script removes Hide and adds Shirt, Linen remains in supply and 2 Silver are not generated.
'4-V Action: 2 Wood + 2 Stone -> 1 Stone House + 1 Longship / 1 Long House + 1 Knarr' the two buttons' effects are swapped.
Can't even be annoyed by it, these bugs have had the effect of making me and other players more aware of the script's limitations, pay closer attention to state changes, and we probably know the game better now than if the script had flawlessly handled everything all the time.