Tabletop Simulator

Tabletop Simulator

[Improved Scripting] A Feast For Odin + Expansion v.1.247
21 Comments
osu4fan 10 Feb, 2023 @ 5:45am 
Excellent mod but now several textures/tokens are missing from it :(
Hyrule Lynith 29 Aug, 2022 @ 2:03pm 
Amazing mod, but there's one thing that's not working for me and that's snapping items to the custom boards. I followed the instructions, hit F8, and I'm unable to click on the board because there's a large white box in the way. (It's your "ScriptingTrigger" ID 0075ed)

I moved it out of the way in order to get to the board, and everything seems to work fine.
LeRoi 31 Oct, 2021 @ 5:53am 
The action space 3V -> 1 sheep or 1 cattle for 1 silver is ONE space, not two separate ones.
Sasurai087 27 Mar, 2021 @ 8:34pm 
Thanks for making this mod! It's got my partner and I super into board games again.

I'm also here to report two bugs:
1. When playing with Norweigian Expansion; the 4-person action "Spend 2 Stone + 2 Wood > Build Long House + Knarr" performs "Build Build Stone House + Longship" and vice versa.
This only occurs with the expansion enabled and happens in solo, 2P and 3P.

2. When attempting to do 6-Round mode, the game throws an error and the phase tracker is unable to move. This occurs with or without expansion, observed in solo and 2P.
Unreal Ed 19 Feb, 2021 @ 12:33pm 
One more suggestion which is a decent amount of work, and not a lot of benefit but I'll say it anyway:

- With the new tag system, you could replace the grid with snap points that are tagged either "square center", "square edge", or "square corner", and place snap points on each square's center, edge, and corners, respectively. Then you can tag each good & special tiles to use one of those tags. That way, each tile will line up perfectly with the grids on player boards. You'd have to place the snap points accurately and for each board, but it would make placing stuff a bit easier. Annoying to do but will make playing the mod that much smoother, which is always appreciated, and SIGNIFICANTLY easier for the non-player boards since we don't have to align them neatly to the grid
Unreal Ed 19 Feb, 2021 @ 10:42am 
Fantastic mod! Really glad you put it up! There are a couple suggestions I'd make:

- Adding an income earned script feels like it should be pretty easy. I'm picturing a few buttons that let you set the total income bonus, and then pressing the "Income Earned" button next to the phases would give you that much silver

- Would be great if you added text above each goods' columns that said like 1x2, 1x3, 2x2, etc. That helps new players really quickly understand their size, since the little gray lines that divide each squares are hard to see from far apart (and we can't easily alt-preview goods on your spawning board)
WerdNesor  [author] 28 Dec, 2020 @ 12:39pm 
Version 1.247 change notes:

1. Added additional scripting for actions/occupations involving animal counts.

2. Islands, sheds, stone houses and long houses now must be activated. Added additional scripting for related actions and occupations.

3. Updated score sheet with point counters and automatic calculation of occupations, islands, sheds etc. Victory points currently entered manually.

4. Added game manuals for reference.

5. Added additional option to remove/include banned occupation cards. Set to remove by default.

6. Made buttons slightly more translucent and other various bug fixes.
WerdNesor  [author] 27 Dec, 2020 @ 4:31pm 
@Chronister, good finds. I've fixed these bugs in the upcoming update.
Chronister 3 Dec, 2020 @ 11:55am 
Thank you for this excellent mod, I feel like I would never broken into AFfO without its extensive scripting and tooltips. Two scripting errors have been noticed so far on the action board for the base game:

'2-V Action: 1 Hide + 1 Linen -> 1 Shirt + 2 Silver' is bugged, script removes Hide and adds Shirt, Linen remains in supply and 2 Silver are not generated.

'4-V Action: 2 Wood + 2 Stone -> 1 Stone House + 1 Longship / 1 Long House + 1 Knarr' the two buttons' effects are swapped.

Can't even be annoyed by it, these bugs have had the effect of making me and other players more aware of the script's limitations, pay closer attention to state changes, and we probably know the game better now than if the script had flawlessly handled everything all the time.
WerdNesor  [author] 7 Sep, 2020 @ 10:47am 
@And1D That's an interesting suggestion. I'll consider adding it as an option in the next update.
And1D 31 Aug, 2020 @ 4:23am 
thx for this great update, and no problem with the manual since I can import it from the other mod but i like yours still better.
Another thing maybe to add at some time could maybe be the official ban list of cards?
https://www.boardgamegeek.com/thread/2194460/inventors-diary-thinning-out-occupation-cards-writ/page/3 like in the 2.nd best mod of this Game :-)
celiborn 30 Aug, 2020 @ 9:46pm 
Great update. Thank you.
WerdNesor  [author] 30 Aug, 2020 @ 2:23pm 
@And1D Thank you for your input. There are currently no game manuals in the mod. I am planning to add these eventually, but it is low on the priority list.
WerdNesor  [author] 30 Aug, 2020 @ 2:05pm 
Version 1.221 change notes:

1. Added markings indicating a supply zone for each player. Area for scripted item exchange now increased to the size of the indicated supply zone.

2. Added markings indicating pig and horse pens for each player.

3. Scripted animal breeding phase and related occupation cards. Animal birth and fertilization is now completed automatically.

4. Scoreboards now automatically distribute at the end of the final feast phase.
And1D 23 Aug, 2020 @ 6:32am 
hi thx for the great mod.
Are the rules manuals in this? i couldn´t find them, would be great to have them too Thx.
WerdNesor  [author] 9 Aug, 2020 @ 1:46pm 
Thanks for the feedback! That's definitely something I'll improve in the next iteration.
celiborn 8 Aug, 2020 @ 10:22am 
Is there a way to replace the bowl with something larger, like mat, so we can spread out the stuff we get and see it more easily? The scripted actions are awesome but sometimes it’s hard to see your goods/silver when they’re jumbled together into the bowl.
WerdNesor  [author] 3 Aug, 2020 @ 3:05pm 
1. Actions on action board and job cards have now been scripted. Ex: Actions that trade goods will take items from your supply bowl. Actions that have a boat requirement will check your dock for number of boats. etc.

2. Saves states are now functional. Scripting should now be preserved when loading a previous state or undoing an action.

3. All buttons for action board are visible by default. You can hide the buttons by clicking the "Show/hide board buttons" tab.

4. Added beginner instructions and FAQ index cards to the board.
celiborn 23 Jun, 2020 @ 10:48pm 
This mod is amazing - thank you.
WerdNesor  [author] 13 Jun, 2020 @ 12:33pm 
*Added additional setup options
1. Norwegians 8-good mountain tile special rules:Changes whether the mountain tile is shuffled in the mountain tile bag, always used in the last round or banned from play.

2. Number of starting occupation cards: Increases the number of starting occupation cards up to 9 per player.

3. Draft artisan sheds: Disables the artisan sheds from being auto dealt.

4. All islands: Makes all islands available regardless of number of players (with Norwegians enabled only)
WerdNesor  [author] 10 Jun, 2020 @ 7:50am 
6-10 Change Notes:

*Added scripting for Mini Expansion #1 islands and updated setup interface
*Added scripting for moose pass phase
*Minor bug fixes